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Pouring himself a mug from the steaming cauldron nearby, he settled himself down into a chair across from the gossiping mages. Within a few minutes, a thin rail of a man shuffled toward him. What can I do for you today? I thought you devoted all your time to the Electropolis branch.
He can spin a yarn like no other. What brings you here? Jett's exploits were well known and somewhat notorious, and Prismal was wary. Chemcheaux pronounced KEM-show , operated by Prismal, is a magic shop like none other.
Each one is owned by a single individual or company, but all belong to the vast network. For more than years, Chemcheaux has provided people with the rare and wonderful, the cursed and the bland. Each Chemcheaux shop specializes in one single item. In the back room of each shop, a teleporter allows the shop owner to enter the back room of any other Chemcheaux. Often a shop owner must visit another store to procure items for his customers.
The profits are teleported to Chemcheaux 1 in Electropolis, Pangaea, where they are distributed equally to all shop owners. These individuals take care of salaries, land rentals, taxes, etc. Chemcheaux , Ravens Bluff Please refer to the map on page 9. The numbers refer to various areas within the Chemcheaux building. The door has a Prismal's reversal spell cast upon it.
They are rumored to be unbreakable, and they are magicked to prevent teleport and gate spells from functioning within the building except for the Chemcheaux teleport pad in the back room. Here, old mages and priests congregate to brag of their exploits, to learn about recently created magical items and spells, and to share their own arcane findings.
Next to the teas, the Chemcheaux owners place donuts and other pastries. All sales, exchanges and refunds are made here. The wall is made of a large, thick enchanted mirror. The mirror is AC 8 and can withstand points of damage before shattering. Further, it regenerates 10 hit points per round.
Thereafter, the Chemcheaux is temporarily closed until a replacement mirror can be teleported from Chemcheaux 1, and installed. This, and an investigation of the incident by Prismal usually takes 1d4 days. If anyone besides the proprietor or Prismal opens these doors, a magic mouth screams a warning.
If anyone other than the proprietor or Prismal opens this door, a magic mouth screams a warning, and a glyph of warding reduces the entrant by two levels, although a save versus spell at -4 negates the effect.
The equipment furnishings depend upon the items constructed at each particular shop. Next to the teleport pad is a massive book resting on a small table. This book details the locations and numbers of each Chemcheaux and each shop's specialty. The book has three sections. The first section has the Chemcheaux in numeric order.
The second section lists the Chemcheaux alphabetically by world and city. The third and most important list, details the Chemcheaux in alphabetical order by the item it creates. By standing on the teleport pad and saying the Chemcheaux number, the mage can instantly teleport to that location to pick up the desired item. The Political Intrigue Chemcheaux is an oddity among Chemcheauxs. Chemcheaux can afford to sell items at a significant discount over what the majority of other magic sellers charge, Because of that, the disgruntled Mage's Guild and an enraged Guild of Magic Shop Owners, who feared they would be put out of business, demanded the government pass a law inhibiting Chemcheaux's threat.
The shop owners know they cannot compete with Chem- Chemcheaux cheaux's prices, and since their livelihood depends upon the sale of magic, they demanded Chemcheaux be limited—if not kicked out of the city. The Ravens Bluff officials wanted to keep the Mage's Guild and magic shop owners happy, yet they did not want to force Chemcheaux out. The officials see Chemcheaux as a way to acquire certain magical items for themselves. Therefore, they created a law that allowed Chemcheaux to place a shop in Wholesalers of Magical Items gp must be paid, the owner cast into hard labor for a period of not more than fifteen Article I 15 years, the shop dismantled, and all said assets seized and sold at auction 1.
All Wholesalers of magical items must serve a Brokerage function when selling or attempting to sell within the Areas of Ravens Bluff. Wholesalers who do not serve within this law are subject to the penalties laid out forthwith in Article II, Section 1. Article II 1. Any such actions taken by said Wholesaler that is not construed as brokerage in origin must sell all assets at one-half price to those retailers served by the brokerage for a period of no shorter than seven 7 years, or close said brokerage for a period no shorter than ten 10 years, and no longer than twenty 20 , hereon called the Sales Quarantine.
A fine of 50, gp must be paid at time of conviction. Should said brokerage defy the Sales Quarantine, a fine of no less than , attended only by retailers within the Ravens Bluff, but only the retailers of magical items i. This assures Chemcheaux's future as a place of business. This new law states the following: race or creed that only sells magical items to other individuals, companies, institutions, corporations, partnerships, or groups of individuals of any race or creed that do not sell items at costs delineated Ravens Bluff Areas.
Article III 1. Wholesaler is hereby stated as an individual, company, institution, corporation, partnership, or group of individuals of any race or creed that sells magically enhanced or diminished items of any and all types, be it weapon, or non-weapon, be it clothing, or non-clothing, be it protection or non-protection, at a price equal to or below a pricing structure as transcribed forthwith by Article VII, Sections 1 and 2, and delineated forthwith by Article VIII.
In this function as a brokerage, the Wholesaler guarantees the continuation of retailers in the Ravens Bluff Areas, assuring jobs, money, and economic growth for hundreds of Ravens Bluff people whose welfare demands the continuation of their personal or their relations' employment.
Article IV 1. Brokerage is hereby defined as an individual, company, institution, corporation, partnership, or group of individuals of any 3. The Wholesaler who is found responsible for the loss of any jobs due to economic intervention of any kind, whether by direct sales to the general public, or any other reason deemed illegal or uncooperative by a Ravens Bluff court of law, must pay: A Damages equal to seven 7 years sal- ary including the taxes of such wages to be paid in full upon demand of the injured individual or individuals.
C Reimbursement to the government of Ravens Bluff in the form of fines equal to one-half total monies paid in parts A and B of Section 3 in Article IV for the compensation of lost taxes on the monies lost in the bankrupt actions against the retail- er and the unemployed individual or individuals, to be paid in full immediately, or within ten 10 days if notification of payment inability is made to the tax collector within twenty-four 24 hours of conviction.
D During such time as conflict with this article exists, the wholesaler is quarantined to the Ravens Bluff city limits until at such time parts A, B, and C of Section 3 in Article IV are met with satisfaction. If the terms of the aforementioned Article IV are not met within a prescribed amount of time, or if the wholesaler does not meet the demands set by the notification of payment inability, the wholesaler is subject to the terms laid out by Article II, Section 2, as well as the payment demands laid out by the aforementioned Article IV, Section 3, Parts A, B, and C, as well as any other applicable Ravens Bluff law now made or not yet made as of the date of this law amendment.
Article V 1. The General Public is herein noted as being individuals, companies, institutions, corporations, partnerships, or groups of individuals of any race or creed that do not sell magical items to other individuals, companies, institutions, corporations, partnerships, or groups of individuals of any race or creed for continued monetary profit heretoforementioned as a retailer.
Those of the General Public also includes the occasional adventuring individ- uals who sell their magical profits from excavations, adventures, and quests. Those of the General Public who sell more than twelve 12 items in any consecutive twelve 12 month period at or below the price structure set up forthwith in Article VII, Section 1 and 2, are hereby noted as being a Wholesaler, and must abide by the articles set in this law.
Article VI 1. This surrounding area's northern limit is the Fire River, limited to the south and east by a radius of fifty 50 miles, and limited to the west by the Dragon's Reach Bay. Article VII 1. Retailers must be duly licensed as a retailer, and carry the license at the time of download when procuring items from registered wholesalers.
This license must be shown at time of sale. If wholesalers are caught selling under-priced items to individuals rather than magic shops, the wholesalers are subject to the penalties stated in Section II.
If the two guilds do not work in amalgamation, the higher of the two prices for a single item shall be used to determine the limit prescribed for determining if an institution is to be considered a Wholesaler.
Blindsense Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
Slippery Mind By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws. Elusive Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. Stroke of Luck At 20th level, you have an uncanny knack for succeeding when you need to.
If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a Roguish Archetypes Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes.
But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.
Thief You hone your skills in the larcenous arts. Additionally, some translations adopted the English word "dungeon" as a game term, leaving it untranslated in the text as well. From Wikipedia, the free encyclopedia. See also: Main article: This section does not cite any sources.
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White Dwarf London, England: Games Workshop. Chainmail was needed to conduct combat Tunnels and Trolls". White Dwarf 2. Retrieved August 10, Player's Handbook". White Dwarf. Games Workshop TSR Fantasy Role Playing Games. New York: Hippocrene Books. Eric April—May Retrieved June 26, Wizards of the Coast. Archived from the original on October 8, Retrieved August 20, Archived from the original on October 3, Retrieved October 3, The Future of the Game".
Dragon Magazine , , November, , p. Retrieved February 12, Retrieved July 23, Monte Cook". Renton, Washington: Wizards of the Coast September Retrieved February 10, Retrieved August 23, Conde Nast. Archived from the original on March 3, Retrieved October 1, The Escapist. Retrieved May 30, Episode Monsters, Monsters, Monsters! Event occurs at 1: So, there are some monsters that I very intentionally left out of this book so that when they appear in Monster Manual II , that will help communicate, "Hey, look, this is a core Monster Manual.
January 29, Retrieved September 29, The New York Times. Retrieved January 9, Retrieved August 30, Archived from the original on July 20, September 20, Archived from the original on July 21, July 3, April 12, A History" PDF. Retrieved January 29,