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It depends on the shot and the use. A lot of wikis including Wikipedia and many Wikia wikis choose to allow some degree of fair use images alongside their GFDL text content. Note that doing this does not make the images GFDL, and doesn't mean that anyone can copy the image claiming "fair use".
We should also probably put notes everywhere that the GFDL only applies to the text content here. How does that work?
I believe note: I'm not a lawyer and it should be confirmed that a simple statement of that sort, either in a copyright page, or better yet in the page-bottom banner, should address any concerns over this.
Can we sort out the offical status of the fansite kits ASAP - we'll be needing skill icons and suchlike pretty soon after all.
I can't imagine that ANet would have a problem with us using them, though of course we should get official word first.
Apparently no in-game content can be copied verbatim. I'd have change the wording enough to satisfy this policy yet try to give the users useful information? I can't see how this is going to be helpful to a player. Copyright doesn't extend down that far; we can use the given name of an object when talking about it. I'd question dialogue from a quest reward, though. And any wordy descriptions copied verbatim.
The main focus is how can you document a game when you can't actually document a game? The answer is you can't. Why would players come to this wiki looking for information when it is found on another site and is more detailed? But I believe Barek above is working the problem. You can be my lawyer anytime, Barek. So as long as you quote it instead of simply copying it, there is no problem.
What about in game descriptions, dialogues and such? These are facts. With dialogues it seems as long as you give credit to the person that said it, it's ok. John: "Well done my fine friend! Your reputation does not do you justice. You give a direct quote credit and it's a fact that John does say that. If using images and verbatim skill descriptions as we do is actually fair use, no additional copyright notice at the bottom of each page is necessary.
We can simply write our Project:Copyrights article noting these fair use descriptions. I'm not proposing that we're strictly open-content, but I do intend to make sure that what we're doing is totally legal.
Until we get some guidance here we can continue to hash out and perfect policies and so-forth. The paper version of the manual is not listed among the off-limits sources, and I suspect that the PDF manual is a word for word copy of the paper manual.
This should not be an exception because there is no rule to which it is an exception. It is simply legal. If anyone other than the copyright holder uploads it, they don't have the authority to release it under the GFDL, so it's considered fair use content rather than GFDL content. It may also be that they don't want any responsibility for what we create? That simple line can be interpreted in so many ways. Does content include armor screenshots? Weapon stats? Quest dialogue?
Mission maps? NPC quotes?
In-game events? I guess I didn't word my statement very well. In general, the content the professions, skills,etc. Anything part of the public domain is fair game anyone to copy.
An example of this is Shakespeare. You pay for the publisher's notes and editing, no royalties go to Shakespeare. Seriously, your average player won't plow through 30 pages of legal text just to see if what they copy is legal.
They would have to publish the game as GFDL as well.. So I think CC would be better.. This statement is not true. Guild Wars would just serve as an access medium.
The game client works under the same principle. What I'm wondering of is how to treat templates. For instance, the Template:Location box was deemed potentially in violation of the license. Or must there a rather obvious difference, such as not using the "Label: Value" format, not having the colored backgrounds and such before being considered not-in-violation.
Say, would something like this User:Ab. Can someone point me to the proper talk page to ask about this? The last purely GFDL version of the location box is only missing the map, which we can't use yet because parser functions aren't installed, and commentary, which doesn't affect template functionality.
I don't know enough about it, and currently I'm too tired to even look at the code. If we cannot copy NPC dialog and quest text from the game, then I suggest we scrap this project and call it a day.
GWOnline's wiki has a bunch of lookup tables for skills, bosses and greens, we'd be little more than that. I am leaving a note on Gaile's talk page as well. I have no desire to add stuff to a project that, if this is correct, is IMO doomed to failure. This would in effect mean we couldn't put skill descriptions, quest dialogues or even screen shots. I don't know why you guys think it is! Please explain it to me.
Whenever I use the GuildWiki, I skip past those stupid direct quotes from the game -- I already know that stuff from my quest log -- and scroll down to the guide in the next section of the page. Depending on whether I'm playing with henchies or pugs, or depending on the build I'm running, or just real-life concernns, I sometimes skip long dialogues. I tend to look them up again later and read them on GWiki, so And I really like recording all the quotes that the henchies and heroes use.
Maybe I just feel like reading up on game lore when I'm on my lunch break. If contributions are considered to be GFDL and that is the hold up, then I suggest ANET scrap the concept of a community wiki and build their own reference material themselves.
What does the "in general" clause mean anyway? Is that an exception to the exception? Drop those two words and the fog lifts, for me at least. EDIT: to clarify my question, when is it not OK to copy verbatim "direct quotes with proper attribution"? There must be or could be times it isn't OK or they wouldn't need to qualify with "in general". Dawn , 23 February EST You can't change the copyright of something by you copying it and putting it in this place Imagine I take a song, transcribe the words to a GFDL lyrics and tabs fan site, those lyrics and music don't loose their all rights reserved copyright because of what I did with it, you can't reproduce that information for commercial gain.
The only stuff that becomes GFDL are your contributions. Where it becomes interesting is if ArenaNet says to us "yes we give you permission to use copyright content from in game and our manuals" ie our use of the information is not fair use anymore, but permitted use does that change the licensing on their in game content now so that anyone can use it?
Another interesting part is the copyright of information added by ArenaNet employees if they don't give permission. The question then is how prominently does that crediting need to be made? Would a reference in the article at Guild Wars Wiki:Copyrights be sufficient?
Personally, I don't think so because the link to that page is not listed on every article, from what I can see that link is only under the text window when editing content.
So, do we need to manually link th that article on every page where game content is used? I think it would be better to update the existing tag at the bottom that says "Content is available under GNU Free Documentation License 1. A graphics programme should let you choose the Din A4 format with also giving you an option to choose a resolution of dots per inch which would then give you an image with the aforementioned pixels.
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