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file, Divine Instruments of medical-site.info, , KB. file, Fated Minions of the medical-site.info, , KB. file, Part-Time Gods of Fate. Third Eye Games. ADD TO WISHLIST >. PDF. $ $ Part-Time Gods is a roleplaying game where players take the role of ordinary. Part-Time Gods Second Edition - Long ago, an entity known as the Source visited humanity and gifted certain PDF + Softcover B&W Book.

Here is my review. Part-Time Gods is a successfully funded Kickstart project. They must balance their mortal lives friend, family, loved ones with the pursuit of their godly existence adventure, power, legend , constantly riding the line of losing what makes them human. There is also an overview of what is a role-playing game and how to use the book followed by a quick example encounter. The rules system is rather straight forward: Roll a d20 and add the appropriate modifiers. Compare the results against the difficulty. Most rolls are modified by a single stat, a skill rank, situational modifiers, and any spent stamina or divine sparks.

After weeks of travel through the swirling cavern. As the tunnel stretched farther and farther. The Source was ultimately deemed an unnecessary middleman and was to be elimi- nated from the godhood equation.

Humans were but another animal — one graced with opposable thumbs and a spirit to accomplish almost any task. That is. Each god had followers who fought over which god was the most powerful or which deserved their sacrifices over another.

Most gods let humans settle these debates themselves. I am troubled by its connec- tions: Only the leaders of each Pantheon truly knew where the Source was held. In the words of Benjamin Lowe Looking at every angle of this story. No one speaks about where the old gods discovered they could trap the purest power in existence. Even younger gods were told stories of the Source as a bogeyman or a being of pure chaos that would love to destroy the world. No one truly knows. The gods visited the entity with a false presentation of sacrifices.

They were left to govern themselves. A cage. Celebrations were thrown around the world for years. Mortals who once looked to the Source to supply them with guardians now looked to their respective gods as singular forces. Reminds me of global warming. Most gods tell the story this way: Moral implications aside.

Pantheons grew to hundreds of members each. Many speculate on how an omnipotent entity could be so easily captured by the very beings it created. The God Wars With the Source and its ways gone. Pucks were the worst of these creatures: This time. Soldiers were simply replaced when necessary. The God Wars became a full-fledged. Every god had to take a side in this battle or it immediately cost them their once-eternal lives.

It could not fully free itself but did manage to release pieces of its energy into the world. Coyote was nothing if not curious. As the Source gave new life to the Outsiders. Within days. With the entire world in chaos. New gods could no longer be made on a whim.

The gods were not shy about their hatred. Word of these events spread quickly through the world of gods. Known as Outsiders by the gods. Many were born into the world with a single in- tense purpose: Most gods were apathetic to the cries of their followers.

Other Outsiders. This resulted in the second-ever death of a god. Thus began the God Wars. In times past.

Demeter coughed up blood and fell to the ground with a thud. What was once a legion of gods ruling the world as a collective became fractured. Now the gods not only had to contend with one another and their soon-to-be conquered followers. Now that their murderous intentions would be permanent.

In response. And because the Pantheon leaders could create new gods on a whim. Gods not only turned on each other. Not only did this event rock the world and show how far the gods had truly fallen. True followers of faith became god-killers. As the war continued on all sides. And then as the final straw. During a night of gallivanting and flirting.

The gods looked to others of their kind for protection from these horrible hunters. He fought with all the divine might he could muster. Their power. So much battle had been undertaken It became apparent to the gods that sealing away the Source was a mistake.

Each god who devoured another and took the Spark contributed to the decline in the number of actual gods in the world. Zeus was caught in an alley by fol- lowers of Supay. Zeus attempted to fly away but was caught in a net. This led to the very first death of a god at the hands of mortals. Others stayed behind to continue the fight but were much more cautious in their approach.

Soon only the rare satyr or sprite showed itself. They shielded mortals from many of the worst storms. The Angels. They lived beside humans. So did the gods.

Many gods retreated from the world into pocket dimensions. Without the ability to create new gods. Angels like me have been shining beacons of hope throughout history. Some joined with the Outsiders. Some gods even became great heroes by vanquishing these creatures. They saw too much destruction and bitter betrayal in their lifetimes. Over hundreds of years. During the God Wars. As history continued and led to the rise of humanity over the dark ages of the past.

Societies of gods. Being a god had taken on a new meaning. They still interacted One important human factor. In the words of Colt Bastian Ever wonder why angels are the most emulated and followed of the gods?

As with most things. Unlike the gods. A New Day Many of the gods became hermits and recluses. Few gods considered themselves masters of the world anymore. A new tradition of passing their Dominions to other worthy humans began. The Coming Storm The gods stayed quiet.

Quickly quelling these problems before they even began was the most logical approach. I refuse to contribute to this response. They now prepare for an impending war. Outing themselves as gods only brought personal problems for them and their families. Stories of the final death of Coyote spread quickly. As new gods living in these modern times. This all changed on June 13th. From all the corners of the world.

They carried out their divine duties in secret. Continuing as we have with our constant in-fighting and our kill-first-ask-questions-never approach will only end in our eventual destruction. Too bad not all Theologies agree with this sentiment and keep our kind barreling toward the void. Paranoid by nature.

The individual Theologies held meetings to discuss what these events meant to the world and to the gods themselves. If even the oldest gods were now gone. Their readiness for the fight will determine the future. The gods survived to the modern day. The average person had no idea anything had happened. Many of them have. The oldest gods. On that day. New gods began popping up left and right. In the words of Amala Ali The Coming Storm is the logical outcome of the atrocities the so-called gods committed ages ago.

We Are the Answer. This idea of balance is popular in many eastern philosophies.

"Pay What You Want" RPG Part-Time Gods expands with Divine Instruments

Masks of Jana Hidden in the shadows are the Masks of Jana. They often exult in new experiences due to their constantly changing nature. To that end. From time to time.

While hundreds of different Theologies exist around the world. Drifting Kingdoms What goes up must come down. Ascendants Obsessed with recapturing the former glory gods used to enjoy. They are known for all but ignoring their human sides as much as possible. No matter what one thinks of these Theologies. Ascendants take this to the ex- treme by collecting as many followers as possible and are not averse to violent methods to achieve their goals. Cult of the Saints Possibly the ultimate show of humility for the gods.

The Theologies compete. They are masters of divine territory. Saints can come from any religious background. Entrenched in the foun- dation built by the Roman Catholic Church.

The Theologies are extremely varied as a whole. Phoenix Society Some gods took living with humanity to its extremes. A Blue Blood. Order of Meskhenet This Theology worked hard to institutionalize what it means to be a god. This Theology strikes fear into other gods that would otherwise reveal themselves to the world. They do not wish to emulate the past but instead use influence over the past to better the future for their members.

The gods relished this power and encouraged the spread of their Dominions across the world. Puck-Eaters There are many ways for a Theology to survive. Phoenixes are known for choosing humans with grand destinies and leading them along a path to greatness. To become a god was to enter a new level of existence. Their focus on research and unlocking new universal secrets leads to each Warlock requiring a Relic to pour their Spark into.

Seeing the connection in all things gives them expansive knowledge. They are the divine monsters. Members are taught to subsist on the flesh and organs of the humans they live beside. What is to stop them from eating other gods as well? What a god looks for when passing down their power is up to the individual and likely has much to do with their Theology and how they view their power.

Ritual It was discovered long ago that. I bleed pure power now. Mortals who are unsure of themselves or unused to deal- ing with responsibility on a basic level are of no use to the gods and rarely receive attention. As this is a despicable act. This has led to several myths of the children of the gods and demigods.

No god receives power without a trial of some sort. The Feeling. The Spark is the only true goal. You should be prepared for the agony that comes with becoming a god. As with the twelve trials of Hercules. Individual gods receive their power in varying ways. The Order of Meskhenet still carries this tradition.

Some cruel gods. Years of preparation can go into this epic event. The experience is excruci- ating. In the words of Hiroko Nakamura You might think receiving a Spark is easy. A ritual of this magnitude is rarely a simple affair or done on a whim.

Another way to randomly receive a Spark is for it to be transferred after the death of a god in the vicinity: They must be wary of showing off their abilities. Receiving a Spark in this fashion can be very disconcerting to the new god. Spontaneous Though the gods could not create more of their own at will. They are quick to scoop up new gods and attempt to train them.

Random With the Coming Storm. When this happens their left- over Spark needs to go somewhere. In The most famous exam- ples of this were the first gods of language. As the first representatives of their Dominion. For the humans to receive this special Spark.

It takes a million different pieces to eventually add up to the puzzle of reality. Another god of love with caring parents and surrounded with positive relationships and influences may be more focused on helping others create prosperous couplings.

A god is still a person as well. Two gods of love from different backgrounds may interpret and use their power in contradictory ways. A god of war has the Domin- ion of war. As one god of earth may be able to shape the stone itself and one the ability to turn someone to stone. The god with the most Dominions was usually lord of the land. Each of these gods is unique in their display of their Dominions. Old gods controlled multiple facets of the universe.

One that grew up in a broken home full of abuse and dysfunction may see love as the same. Finding a way to fit into the world is better than resisting. I ran my town like a well-oiled.

Every step they take seeps into the ground. This process. They shared the world as a cooperative playground. One god receiving the Spark of another god also receives their specific Dominion. Some even get Domin- ions contradictory to their lifestyle. Then Victor came into town and joined our little club. Now the number of deaths from drinking has increased and is really killing my buzz. You have to take the good with the bad. If no god is active in the area. The longer gods stay in an area.

The territory of a god of drugs will be full of addicts and dealers on every corner. Such is the way with Pantheons though. More com- monly than not. When gods begin their training and establish themselves within their Theol- ogy.

These Sharing Territory. Everywhere gods walk. With the sheer number of new gods created during the Coming Storm. Peace can be struck at any time. Some gods are more reliable against minor threats. It is important for each god to ultimately protect his or her Pantheon from itself. The size of such a group can range anywhere from two powerful gods with strong attachments to a few hundred loosely affiliated gods.

The former is the most common. As gods grow in power. Several effects come from joining a Pantheon. This can lead to two different scenarios: Their brothers and sisters are expected to help them maintain their chosen path and pull them back from the brink if they veer too far.

Battle lines are drawn. Others choose to actually meld their territories to make an alliance of gods who rule an area together… a Pantheon. No longer do gods have to defend their territories as a single soldier. The second benefit to a Pantheon is mutual defense against enemies. They can bring their brothers and sisters as an army to the battle. Even with the hurricane of different combinations. Some gods fall off the deep end. A rogue god roaming the city streets.

First is the mingling of ter- ritory. Some may attempt to isolate themselves. The group becomes an extended family. One day two gods become bitter rivals. If the individual gods come to an understanding. It is inevitable for a Pantheon to become a soap opera of sorts. Once two gods have chosen to mingle their Sparks and weave their Dominions together. Interesting cities are born from the juxtaposition of seemingly contradictory Dominions.

Beyond simple defense of territory comes the constant camaraderie of a Pantheon. The next day. Gods chosen for this position within a Pantheon have many additional responsibilities. Most historical Pantheons. Clashing Theologies Pantheons are known for being one of the few institutions where gods of differing Theological backgrounds can come together.

It comes with the job. I guess. It grates on my nerves at times and makes me feel like I have a purpose at others. This may also make the group inflexible and overly prejudiced toward other Pantheons that do not follow their Theology. Gods that rage against glass ceilings are quick to shatter that idea and fight to ascend to the top of the Pantheon hierarchy. Some Pantheons organize themselves as full democracies.

This type of Pantheon can color their territory just as much as their individual Dominions can. In the words of Sawyer Devereux From my experience. Many have found. It is common for some territories to be ruled primarily by gods who follow a certain Theology often seen with the Order of Meskhenet.

Human nature encourages putting people and things into categories based on their value. Known as either the All-Father or All-Mother. If the lesser gods joined together. Outside of a Pantheon. Learning from each other is important. Of course. This can lead to a closer-knit Pantheon. The scoring system was gone. The idea of commanding armies or entire civilizations still appealed to many of the more powerful gods.

The very idea of what a god represents is wrapped in the idea of demanding praise and sacrifices from the mortals who bow at their feet.

This is how it was for ages. Some gods still keep hundreds of worshippers on tap. This is no different than when choosing a recipient for Spark. Time turned this practice into what was expected of an individual god.

Some are able to make this happen through coercion and charisma. The more worshippers one had. There was still power. They became a welcome accessory for a god who wanted more sway over events on earth. This created a race to the top for the old gods. The god is also in charge of approving wars or alliances with other Pantheons. Minotaurs and Fenris Wolves in particular were hell bent on ripping the gods limb from limb.

Other times. Gods called them the Outsiders. Getting Worshippers In this increasingly cynical world. The Outsiders too possessed a Spark.

They all have their own life spans. Gods who regularly pass their Dominion and names along. Unless it is staring them in the face. They snuck into the dimensions created by the gods. Even if gods are able to convince humans of their divine natures. Not all gods have to work hard for their worshippers.

The Coming Storm has not only brought those hidden Outsiders from If tapped correctly. Mortals called them monsters. Others simply hid. Showing the mortals how their worship of the god can make a difference in their lives for better or worse can make the idea of polytheism very attractive.

It was during this time the Outsiders became species instead of individual creatures. The first Giants. Others stayed on earth but secluded themselves from the prying eye of human- ity for eons.

It is believed the Source created these beings from its prison to spite the gods for their betrayal. At the end of the God Wars. Some gods even make this mortal their best friend. While some followers may trail off as the god changes faces. Some remained to terrorize humans for a bit longer.

Some would say these gremlins. The gods interact with these Outsiders most. Some Outsiders can pass for human under certain circumstanc- es. Even if just as a drinking buddy.

The Passable The number of monstrous Outsiders is staggering. Those without such magic have been known to sand down their horns regularly or even bru- tally remove whatever feature makes them stand out. With a clever fashion sense or some makeup.

Pucks The worst Outsiders cannot be reasoned with or talked out of acting on their primal urges. Pucks are completely invisible to all but the most ob- Ravenous Outsiders. Some be- come so obsessed with this idea they use magical illusions to obscure their true forms. Others can be accessed simply by accident. What is considered chosen depends on the realm in question.

Dimensional worlds are much more subdued in these modern times. This happens primarily in territories ruled by powerful gods of specific Dominions that may be attuned to the same properties of a certain world. If someone trips.

The Name of God. Portals to these worlds can be found everywhere. The gods are no strangers to the theory of alternate worlds. Each god had his or her own place to seek respite without fear of attack or even places of solitude to pursue goals uninterrupted.

Lands of the Dead. In any case. Even other Outsiders hate these crea- tures. The occasional god poked a head out to keep an eye on the remaining gods on earth. Many of these magical realms closed their doors for good during the God Wars.

Some realms require special Relics. Some can be accessed Other realms exist. Purgatory is a realm of absolute nothingness. Most simply give up on the idea or never return from their epic quests. If gods can locate the right materials and the correct portals. Not all these lands are the same. Paradise realms are leftover from worlds the old gods used to visit in order to unwind from battle.

For this reason. After all. Shangri-La is thought to be a perfect utopia. El Dorado. Lands of the Dead The most notable of realms are the Lands of the Dead.

Unlike what many holy texts may say. Volumes upon volumes tell how to get to these realms and to the un- told secrets and power waiting on the other side.

Gods can use these realms to circumvent their own deaths. The Lands of the Dead are still around for another reason as well. Near-death stories talk of the Paradise realms that surround everyone with swirling lights and a feeling of eternal bliss. In Hades. No god wants that taken away. When a human dies. Paradise is not the same for everyone. The rare human ghost may end its jour- ney here. Their inhumanity becomes a reflection of their lives.

A disconnected god of joy may wander the earth in a chaotic attempt to spread happiness. For some. An inhuman god of death simply brings death wherever they go. One could become a jealous god. If keeping yourself from losing it every minute of every day were easy… well… being a god would make me much happier. Then again. Forget I said that. It is the culmination of a divine Spark as it merges with the human soul.

You have to fight to stay you for your own sake. The human spir- it must not become swallowed up in a quest for power or the god becomes nothing but a representation of their Dominion. So too must its mind change. There is nothing scarier than a god who gives up its humanity for power.

Whatever is wonderful about being a god. Not every god experiences this slow insanity in the same manner. Staying human in the eyes of others is key to the god continuing to feel human.

Except for those few gods lucky enough to have Dominions of wealth or gambling. Not only do they get social interaction and camaraderie from working beside humans.

Consideration of the things most important to the god and defending those things with their lives have proven to be the only way. Held at Bay Gods learned a long time ago how to stave off the effects of this unique insanity… by clinging to their mortal life. Their time must be split between the two as equally as possible. They are essentially part-time gods. Theologies urge their members to keep their mortal jobs.

They can see their family and friends on one side of them. They must attempt to stay human for as long as pos- sible. To care so deeply for something it would kill the god to see it destroyed is the lesson. For good or for bad. The player acting as GM takes notes to start getting ideas for adventure scenarios. Think about the following phrases. Everyone playing a part- time god should answer the questions below.

If you choose now. You can also wait until later to choose your Theology. The territory is the area you and your Pantheon have banded together to protect against opposing forces. Step 2: If it involves chaos. It provides GMs with material for adventure scenario creation. To see the game benefits of your territory. There is no mechanical difference between the types of territories. Once the divine hub is placed within the territory.

Decide on a type of territory as a group. Repeat steps 2 through 6 until each player and the GM have created two divine hubs or locations and corresponding NPCs. Here are a few examples of what it might look like: When you create a divine hub. Then create an aspect describing the divine hub. Collaboration usually spawns great ideas. If you get stuck and need a little help. These hubs might be buildings.

Fate Core System. Create an NPC for that divine hub. The Steps Explained Decide on a type of territory: This is a great time to use the people and places you came up with during character concepting. The Territory Creation Steps 1. Divine hubs. Create the impending issues. The most common initial divine hub for gods are their homes. The GM creates a location. See Aspects. See pg. Are they friends? Do they have a compli- cated past? When these NPCs are conceptualized.

Part-Time Gods Second Edition -- Tabletop RPG

One of the players not the GM creates a divine hub. Take the territory sheet and write down the name of the territory. The GM can also make notes on a separate sheet regard- ing any territory considerations. She also decides one of her good friends. She knows everyone and most things that happen in the building. Jen has a hard time coming up with an aspect for him from that description.

Our GM Phil is up next. The first thing the players must decide is what kind of geographical location they want to play in. Daisy is the face and works the lobby of Trinity City Hall as a security guard. She chooses to create a nightclub called Club Trinity. He also might have other plans for James later. Next up is Shawn with his character Benjamin Lowe.

Douglas Kert is the face. He also likes the idea of an old man who just happens to be helpful. When that is completed.

Part-Time Gods of Fate - Core

Club Trinity and Jessie get written on the territory sheet. Bridget starts. Sacred Heart Hospital and Douglas get added to the territory sheet. This should be an NPC and location you intend to use in the campaign. They choose a fictional city. Trinity City Hall and Daisy get written on the territory sheet. Now that they have a geographical location. Jessie is another bartender who just weathers the oddities that occur in Club Trinity.

Her character is Penelope Rivera. Creating impending issues is discussed later in this chapter. Create a location and an NPC in the same manner as the other players. Bridget is having a hard time coming up with an aspect for Jessie. Shawn comes up with the aspect A Storm of Pol- itics to push the fervent pace of politics in Trinity City.

Example We have Jen. Now we have Jen. He wants knowledge and the seeking of knowledge to be a ma- jor part of the game. Bridget tells Phil that Zach is an older guy who has owned Talbot Liquors for a long time. Its aspect is A Spiritual Haven. He comes up with the Placo Industrial Park. The face is Jacko Jixx.

“Pay What You Want” RPG Part-Time Gods expands with Divine Instruments

This makes her aspect Always Looking for an Edge. Now the crew goes through the process again. The face is Sharaz Ali. He has the aspect Social Engineering Outsider. The face is his campaign manager Amy Winters. Jen comes up with Trinity Place. He and Penelope developed a friendship years ago.

Each time you cre- ate an impending issue. Write them in as they are discussed and agreed upon. The issues are also aspects. Impending Issues The impending issues are three large conflicts that the part-time gods face while defending the territory. Example Bridget suggests the first issue: Now those players should tell a story about how their characters first discovered the issue together.

The group creates them together. The rest of the group like it and call the issue The Prophet of the Source. These issues threaten the places and people the gods love and care about. Three slots are available on the territory creation sheet for the impending issues. When completed. This is the easiest to tie all the members of the Pantheon to.

This issue is written into the third issue slot on the territory creation sheet. They call this issue The God of Wealth.

Bridget and Jen like the prophet idea a lot. Bridget says the prophet first made himself known by sending a Minotaur to Club Trinity to wreck the place. Use the tools presented here to facilitate play. As the issue moves toward its endgame. Now Phil asks who wants to be tied to this issue.

Ben won. When an omen is put into slot one for an issue. Character Creation. Omens Underneath each issue are a series of omen boxes. For a second issue the players want an opposing god who wants to take their territory from them.

Jen throws out the idea that the god is the CEO of a com- pany downloading land in the city. Now that the god of wealth has a name. Once everyone is happy with what been created. The impending issues. They all agree. Luckily for Amala. Penelope stopped the Minotaur be- fore it killed someone by getting it to take a drink from her Relic flask. This issue is written into the second issue slot on the territory creation sheet. He says this god of wealth comes into town and makes a number of donations to local politicians.

This issue is written into the first issue slot on the territory creation sheet. Shawn is interested in this for some of the political manipulations Ben could get involved in. Reviewing When the territory-creation process is completed. Omens are used during play to represent how the issue manifests itself in the game.

When creating this aspect. The five aspects are as follows: You create both parts of a character and then tie them together through Bonds. Bonds and refresh Step 1: Aspects Characters have five aspects that encompass their human and divine natures. We spend a lot of time at our jobs and following our passions: Now use those notes to help create aspects.

In the examples below. Without mortal Bonds--symbolized by things that characters believe in. Fate Core System pg.

This struggle is exemplified in character creation. In this age. Warlock on the Outs. Boss of the 10th Street Stalkers. Additional benefits. Bonds are the anchors binding your character to her humanity. More on Theologies on pg. Bonds link your character to an individual. Reluctant Puck-Eater.

A Dominion can be bestial. Barista and Frustrated Writer. Construction Worker and Family Man. The God of Telecommunications. Theologies provide more than just an aspect. The Patron God of Writers. For a time, the world existed in a state of balance between order and chaos, between life and death, between divinity and mortality. The gods of today are shadows of what the old gods possessed.

Their power has been heavily diminished and many choose to live a regular, mortal life, revealing themselves as gods only when absolutely necessary. This becomes their life, the balancing of the mundane and the strange. The gods belong to neither world completely, and each of them knows that delving too deeply into one means losing pieces of the other. Part-Time Gods Second Edition delivers fully on it's premise, with players playing less "all-powerful gods" and more "regular people who just so happen to be gods as well.

After a while, they'll learn that being a god isn't all roses and fun. There are real responsibilities involved, and they still have to hold down a day job to make ends meet. It is truly a system designed to be engaged with, and one that enhances the story when players do so. Instead, they can be the god of just about anything they can think of, from traditional concepts like the god of war or goddess of fire to unique Dominions like the goddess of whispers or the god of mourning.

The two resources play together in a symphony of storytelling, leading to dramatic scenes and hard choices. This map lets your group know who is where in the city, and allows for a new way to uncover secrets in your area.

Our design team has worked tirelessly to bring this project to life. The final product is estimated to be 8. The majority of the funds from this Kickstarter will be used on art commission, paying our amazing design team what they're worth, and to further develop future sourcebooks for release.

The best part about becoming a backer, however, is you'll get it earlier than everyone else for helping us make it a reality in the first place! Backerkit will be used to collect your shipping information, take any additional preorders, and charge you for your shipping down the line. What this does is clean up the process for everyone involved. With your help, we can unlock these stretch goals and so much more. You can read about some of these stretch goals here.

This will bring even more art by the amazing Rich Longmore to the book, upping its page count and it's beauty. Once unlocked, all backers will receive the PDF as part of your pledge, but print versions will be available as an Add-on. Once unlocked, all backers will receive the PDF as part of your pledge but print versions will be available as an Add-on. Not only this, but this sourcebook gives lots of info on several known dimensions from mythology and their current states and gives an idea of what happened to many of the Old Gods and how to use them in your games.

It will contain 5 meticulously crafted adventures that can be run individually or strung together to tell a complete, five-part story for any group in Part-Time Gods Second Edition. More info on the writers involved once we unlock this goal. It will detail interactions between gods and how modern divine wars take place, include rules on how to use Worshippers and Territory to enact holy wars in game, as well as giving many strategies on the best way to handle this in your stories.

Included will be alternate mechanics for existing Theologies, brand new Theologies who are thought to be blasphemous, and details on worshippers who are bred to serve Theologies. Luka Carroll is a freelance game designer and writer from Canada. He lives on a mysterious island somewhere in the North Atlantic, with some kids, a cat, and a dog that masquerades as a pony. Danielle Lauzon is a game designer, writer, developer, gamer, and larper living in Houston, TX with her dogs, cat, and husband.

When she isn't writing, developing, designing, or otherwise occupied in getting games organized, she is playing games instead. Shanna Germain is an award-winning writer and editor with dozens of books, hundreds of short stories, and myriad other works to her name. Find her at montecookgames.

John D. Kennedy is a game designer and comedian living in Indianapolis, IN! He has worked in the tabletop gaming industry for over twelve years and has worked on properties such as Infinity, Star Trek Adventures, and Ninja Crusade 2E. He has worked on tabletop miniature games, board games, and comics over the years as well as role playing games.

When not designing games he is involved in rescuing lost animals in the East Broad Ripple area and loves designing games for people of all ages.

You probably never heard of him, but he also wrote that really cool thing you liked in that one game.

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