Blender for dummies ebook


 

Editorial Reviews. From the Back Cover. Learn to: Create realistic animations with this free, Blender For Dummies 3rd Edition, Kindle Edition. by. Editorial Reviews. medical-site.info Review. So you've heard about Blender, the free 3D animation software. You really want to know more about the features of. [ Free eBooks ] Blender For Dummies, 3rd Edition is a complete and step-by- step ultimate guide for learning 3D modeling & animation with.

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Blender For Dummies Ebook

Read "Blender For Dummies" by Jason van Gumster available from Rakuten Kobo. Sign up today and get $5 off your first download. So you've heard about. As of today we have 78,, eBooks for you to download for free. No annoying Blender. FOR. DUMmIES‰ Trademarks: Wiley, the Wiley Publishing logo. (ebook) Blender For Dummies from Dymocks online store. Learn 3D animation the easy way with this complete.

You really want to know more about the features of Blender, where to get it, and how to use it. Blender For Dummies will have you creating eye-popping 3D animations before you know it! Blender Foundations. Roland Hess. The Digital Photography Workflow Handbook. Juergen Gulbins. GIMP 2. Klaus Goelker. The VueScan Bible. Sascha Steinhoff. Paul Munford. SolidWorks Learn by doing-Part 1.

Nothing there. I finally found it by flipping through the book; later I realized I should have used the table of contents, where one of the headings included extrusion.

I did find it later, as a subheading under "Edit mode". So yeah, if you already know Blender, and say to yourself, "okay, I want to go into edit mode and do some extrusion," then you have a chance in hell of finding which of the pages of text deal with extrusion. But if you are a beginner, which is the target audience for Dummies books like this, it's hopeless.

The illustrations. Many of the illustrations are illegible. On pages there is a sequence of literally postage-stamp sized comparisons of 10 different shaders. Many of the illustrations show important text as tiny and black text on gray background; or in some cases, dark-grey on medium-grey. The illustrations need to be 1 larger and 2 preferably in color.

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The color picker, rendered in grayscale. Now the reference-y bit. Instead of showing you how to do something, he starts just cataloging options of various operations. What would have worked for these chapters is just to lay out how to do materials and textures, and then build from that.

And one other thing.

Blender For Dummies

I get that van Gumster is very, very good with Blender and probably has a lot of cool Blender-fu, and wants to show that off. But for an introductory book, he would be better off doing more introduction.

I say with sadness that I found chapters 7 and 8 to be pretty useless for me due to the catalog-everything approach and the explication of esoteric techniques before the basics. Did I mention I really liked chapter 9, on lighting? Due to its unfamiliar UI. And its complexity and power. Van Gumster anticipates this, and Chapter 18 has a pretty good list of such resources.

Okay, so in conclusion: 1. This is a good book, and I recommend it, subject to the limitations I mentioned above. The index sucks, and in technical books, especially introductory ones, the index should not suck. The illustrations suck, and in books explaining graphic software, the illustrations should not suck. First, you'll learn to insta So you've heard about Blender, the free 3D animation software. First, you'll learn to install Blender 2. Then you'll start creating 3D objects and setting them in motion with animations and rigging.

Soon you'll be texturing with Blender, rendering with Blender, and sharing your creations.

You'll learn how to: Create almost anything with meshes, save time with the Mirror modifier, and use Blender's secret weapon, Dupliverts Understand texture mapping, know when to use which type of lamp, and use radiosity in animation Work with curves and surfaces, and add color, shades, texture, and reflections Rig your characters for animation with shape keys, hooks, and armatures, and understand kinematics Navigate in three dimensions Make your animations more believable, and let Blender do the animating for you Use the video sequence editor Export, render, composite, and edit for output You'll even get tips on common problems new Blender users face and how to avoid them.

Blender For Dummies will have you creating eye-popping 3D animations before you know it! Get A Copy. Paperback , pages. Published February 3rd by For Dummies first published January 1st More Details Original Title.

Other Editions Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Blender For Dummies , please sign up. Lists with This Book. This book is not yet featured on Listopia. Community Reviews. Showing Rating details. More filters. Sort order. Feb 25, Terry Carroll rated it really liked it. Mostly good book, but with terrible index and illustrations. Let me get two things out of the way.

First, I like this book; let me get that out front and center. This review will sound overly negative, because it doesn't take nearly as many words to explain what you like as what you don't like.

And if a tech book is well-written, you don't notice why it's good; those parts just flow. As in so many other things it's the parts where you get snagged that you notice. One other thing: I have no interes Mostly good book, but with terrible index and illustrations. They may be the greatest explanation of Blender animation ever written, or they may be the worst thing since that Battlefield Earth movie.

So here's the good. The book has lots of good information, well presented. Somehow, van Gumster has managed to evade the usual Dummies editors who try to make the text "cute," in a misguided attempt to make it engaging, which actually makes most Dummies books grating and annoying.

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This book has some of that, but it's not nearly as bad as usual. The first several chapters are very good indeed, and there were a few places I used stickie-notes to find to refer to as I started using the software; the hot-key explanations in chapter 3 is one example.

The lighting chapter, chapter 9, is great. I got a real clue about lighting after reading this.

Blender For Dummies by Jason van Gumster

Okay, now the bad. I have three problems with this book: The index. It's terrible. Over and over, I looked things up in the index and they weren't there. I wanted to find out how to do an extrusion. You'd look under "ex," right? Nothing there. I finally found it by flipping through the book; later I realized I should have used the table of contents, where one of the headings included extrusion.

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I did find it later, as a subheading under "Edit mode". So yeah, if you already know Blender, and say to yourself, "okay, I want to go into edit mode and do some extrusion," then you have a chance in hell of finding which of the pages of text deal with extrusion.

But if you are a beginner, which is the target audience for Dummies books like this, it's hopeless. The illustrations. Many of the illustrations are illegible. On pages there is a sequence of literally postage-stamp sized comparisons of 10 different shaders.

Many of the illustrations show important text as tiny and black text on gray background; or in some cases, dark-grey on medium-grey. The illustrations need to be 1 larger and 2 preferably in color. The color picker, rendered in grayscale. Now the reference-y bit.

Instead of showing you how to do something, he starts just cataloging options of various operations. What would have worked for these chapters is just to lay out how to do materials and textures, and then build from that. And one other thing. I get that van Gumster is very, very good with Blender and probably has a lot of cool Blender-fu, and wants to show that off. But for an introductory book, he would be better off doing more introduction.

I say with sadness that I found chapters 7 and 8 to be pretty useless for me due to the catalog-everything approach and the explication of esoteric techniques before the basics. Did I mention I really liked chapter 9, on lighting? Due to its unfamiliar UI. And its complexity and power.

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