Netheril: Empire of Magic by slade with Jim Butler. Authors: slade with Jim Butler. Additional Design: Julia Martin and Cindi M. Rice. Editor: Jim. Netheril: Empire of Magic (2e) - Journey back years into Faerun's past and visit the archwizards of Netheril. Watermarked PDF. $ Netheril: Empire of Magic. medical-site.info Views. 6 years ago. That, · Were, · Their, · With, · This, · They, · From, · Spell, · Could, · Into, · Empire.
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Scanned Image PDF File Size: meg WOTC released a variety of TSR materials as purchasable pdfs for a number of years through. However they later . TSR Netheril: Empire of Magic Basic Information Author(s) slade James Butler Editor(s) James Butler Publisher TSR, Inc. Type Accessory Cover Artist. present-day Faerûn some of the lore and magic of the civilizations gone by. Faerûn's fallen lands—the mighty Empire of Netheril, which now lies buried under.
Travel to a time when magic was raw and powerful, when spellcasters stood supreme in the eyes of their nation. Meet Karsus, an archwizard so powerful he wielded magic that made him a god This new campaign expansion details everything a Dungeon Master needs to establish an exciting campaign in the magic-rich kingdom of Netheril.
Inside you'll find:. It was published in October Origins I: Arcane Origins.
Ed Greenwood discovered the ancient arcane empire of Netheril — with its magical flying cities and its underclass working on the ground — in , making it a part of the Forgotten Realms from very early on. Greenwood used it for "explaining the origins of 'fantastic magic you come across that's bafflingly unfamiliar to most PC and NPC wizards you know or meet,' and reinforcing the idea that humans aren't rising from savagery to greatness in a smooth, unbroken line".
In other words, there were past Golden Ages. Greenwood often mentioned Netheril in his early Dragon magazine articles, but those references were always cut before publication because they were "considered too long a digression".
The Forgotten Realms Campaign Set ended up being the first print publication to actually allude to the ancient empire. In the next decade, Netheril would be frequently mentioned in Realms supplements, to the point that Realms continuity guru Julia Martin once told Greenwood "to stop 'explaining magic away by citing Netheril'".
But Netheril had always been a distant part of the Realms' backstory, not something relevant to the modern day.
Origins II: Arcane Novels. The Dragonlance fiction line had long ago broached this possibility. The Dragonlance Legends trilogy , where some of the Companions traveled back to the past, probably paved the way, but The Legend of Huma was a pure historical. Origins III: Arcane Age. The Netheril novels also had an interesting bit of branding.
A graphic between the Forgotten Realms logo and the book title said "Arcane Age". It suggested that the novels were part of something more. The associated roleplaying shoe dropped with Netheril: Empire of Magic , a major sourcebook describing the Arcane Age of Netheril. Like the Maztica Campaign Set some years earlier, Netheril: Empire of Magic marked the beginning of a roleplaying subline. However, the idea of a subline set in a different time period was all but unprecedented. TSR had but one forerunner for the Arcane Age series: But, that always felt like a matter of convenience: The Arcane Age was something very different: Origins IV: Arcane Outline.
As it turns out, not much.
Greenwood did write up a seven-page outline for TSR in advance of Netheril. He also wrote a Netherese glossary which may or may not have been included in that outline. Impiltur expert George Krashos, who's seen the outline, says "Slade did use some of it, ignored much of it, placed significant and product-defining emphasis on very small parts of it".
And the glossary? That simply "wasn't used at the time". Origins V: Arcane Line. Empire of Elves" and "The Fall of Myth Drannor" were both planned to continue the series in , but would be delayed due to the fall of TSR. When they appeared a year later, they would mark the end of the line. Whether the Arcane Age would have survived longer in other circumstances is unknown.
Name Games. These names are references to the Ian Gillan Band Netheril provides rules for time travel including a 9th level spell and time gates and has some notes on the races of the past. However, its biggest rules expansions unsurprisingly involve magic. This includes a new arcanist class and several specialty priests, as well as a wholesale renaming of spells to reflect their creation by specific individuals in Netheril. However the biggest addition is a spell point system.
Arcanist have "arcs" and "weave depth" attributes and priests have "wind" and "wind depth" attributes; they describe the total number of levels of spells and the highest level spell that casters can cast each day.
Levels have also been juiced up. The pure spell casters can go all the way up to level 45! Exploring the Realms. According to more recent sources, however, NY is equivalent to — DR, which puts it about years earlier. The Concordance in this box covers the entire Netheril Empire , with particular attention to the Karsus Enclave. In modern times Netheril is the Anauroch Desert.
In fact, the maps in Netheril: Empire of Magic are a perfect match for the maps in FR If you lay them side by side, you can see how the same features have changed from the Arcane Age to the modern day. About the Creators. Slade did work for TSR throughout the early '90s. His work on the Arcane Age followed his development of The North: Guide to the Savage Frontier Please feel free to mail corrections, comments, and additions to shannon.
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Inside you'll find: The Winds of Netheril: This page reference book contains the long-awaited his most mysterious kingdoms. It provides new rules for spellcasters during the reign of Netheril and the rules for time-traveling within the Realms. An encompassing almanac details the floating cities and groundling cities of lost Netheril during the different ages of the nation.
In addition, this book explores the floating city of Karsus, noting key landmarks in the most important enclave of Netheril. Many of Netheril's most prominent personages are likewise detailed.
Encyclopedia Arcana: This page book describes many of the magical items and spells of Netheril. Also included are spell lists specialized for use within a Netheril campaign.
Two Poster Maps: Full-color poster maps show the lands of Netheril during the height of its power and at the time of its fall.