Warhammer 40k cult mechanicus codex pdf


 

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Warhammer 40k Cult Mechanicus Codex Pdf

FOR ALL: VK MECHANICUS IS WORKING TO RETURN THE WALL FROM EVIL CLAWS. 28 . A little peek into a possible future before the Ork Codex appears Warhammer 50K - The Shape of The Nightmare To medical-site.info development of the Cult Mechanicus armies used at Tempus Fugitive events and Von Carstein, Von Carstein logo, Chaos, 40k, GW, Warmaster, Warhammer. >Adeptus Mechanicus codex (thank you Vladimir) >PDF .. Was the old version according to medical-site.info, I think I prefer it, the.

Ce document au format PDF 1. Taille du document: Fichiers publics: Every one of their priesthood wields technologies beyond mortal imagining, and each of their warriors has been cybernetically refashioned into a pitiless engine of extermination. One and all, the Disciples of the Machine God are irrevocably bound to an ancient religion that skirts the edge of madness. Priesthood of Mars: The history and creed of the Tech-Priests, their esoteric cyborg armies, and the victories they win in the name of the Machine God. Crusaders of the Machine God:

Incredibly useful HQs that can actually do stuff at range instead of merely standing around Dominus or are extremely cheap and useful to three factions Enginseers. Amazing guns: Cancer carbines, 60" Antitank snipers, Plasma and Grav out of the ass. And that's just the Troops section.

Those two things combined mean HQ and Troops aren't a tax, but you'll actually want to bring them: Brigades and multiple Battalions get both dakka and CP instead of sacrificing one for the other. Strong Forge World Dogmas and flexible Stratagems. An abundance of buffs all in all. Doctrinas are back, baby! Our models have gotten cheaper. Chapter Approved lowered many of our favorite things even further.

Wonderful models, with the arguable exceptions of Kastelans and Corpuscarii Electro-Priests. Praise be to the Ominissiah, for he is a merciful being. Some notable parts being AP4 Galvanic Rifles? Infiltrators crippling enemies with their mere presence? Now it's a 1" -1 Leadership aura. Oh no, not that No more Dunecrawler squadrons. The rule of 3 means we can only ever have 3 of these things on the table ever. Perhaps not a problem with new tank releases, but nonetheless a option gone.

Most of the cool stuff from 30k Mechanicum has yet to get rules, and with Forge World's unpredictable release schedule there's no telling when we'll ever get them.

RIP Cyraxus. You know all those cool cyborg warriors from Visions of Heresy and such? None of them are here, not without a lot of greenstuff and imagination. You have anti-air Icarus array but no actual air. Come on GW! You'll have to make do with Ballistarii. No pyskers not even Necron not-witchery! Your mortal wounds are almost all dealt in melee unless you're playing Mars. Combined with your lack of transports means that units with good invuln saves need to be kept FAR away.

Corpuscarii Electro-Priests look like ass. With cogs. And sausage fingers Despite the invulns and FnP, etc. Mediocre Leadership means you often take minimum squads to prevent losses from Morale tests. You can still reach marine-tier leadership using cheap upgrades and models you were still going to bring, though. For example, we only have two Fast Attack both from the same box and two Heavy Support choices. Thankfully, all of these are pretty good.

In fact your only other HQ are an expensive Captain-equivalent, a cheap repairman, or a strange inbetweener from Killteam. Oddly enough, you will struggle with heavy armored lists at medium to long ranges.

You have no practical meltas, nor cheap lascannons. Neutron Lasers are good, but how many of them can you field? If your opponent is spamming leman russes and baneblade s , you have a problem. Armiger Warglaives rectify this somewhat. Our new tank may also aid in this Several of these combined mean that you have to bring in Imperial allies to stay competitive.

Transports, psykers, aircraft, and cheap spammable fire support like lascannons benefit this army a lot. That's right, finally merged into one army.

Special Rules[ edit ] Canticles of the Omnissiah[ edit ] Once per turn, you can activate one of the Canticles of the Omnissiah. One use per canticle, or roll a D6 to get a random one and possibly re-use one. Putting allies in another detachment is fine, though. What is really good about Canticles now is that you are choosing them at the "start of each battle round", not on your turn. That means you can declare Shroudpsalm on turn 1 even if your opponent is going first. If you run big blobs of Vanguard, it's not the worst thing out there.

Litany of the Electromancer: It will help you hand out Mortal Wounds, but all things considered, this is one of the least useful Canticles. You get a 1 in 6 chance for each unit that's in melee with you to suffer 1d3 mortal wounds. Most useful against tough to budge MSU units such as Marine Combat Squads and IG Infantry Squads if you can engage enough units because lots of units to hit and units that are expensive per wound like deathcult, aspect warriors, terminators, and lychguard because every wound hurts.

Extra effective if it's both, namely characters and elite min squads. The effect is resolved as soon as its chosen and does not apply again during the rest of the round. Its wording may suggest it apply as soon as a unit enters the 1" range during the round, but being w40k a FIFO First In First Out and 'read as it is' game, the rule has to be applied as it's written, without supposing its behavior.

Chant of the Remorseless Fist: Re-roll 1s in the fight phase. It's decent, and the only buff to WS that AdMech can get. Use it the turn when your Electro-Priests, Sicarians, and Dragoons make it into combat. It is especially beneficial to the latter two due to their taser weapons. Combine with the Conqueror Doctrina Imperative to more than double damage output on a large alpha strike unit. Rangers go from wounding Guardsmen Shroudpsalm: Army-wide cover, one of the best canticles.

Pick it at the start of Battle Round 1, and then try to roll for it every phase afterwards with Cawl's ability. The 'Prepared Positions' 2CP stratagem also gives you army-wide cover at the "start of the battle round before the first turn" if you go second W40k April update p. So, kind of at the same time than Shroudpsalm, meaning you could use it to save CP.

After two turns of army-wide cover, your army's bound to be all in actual cover at their destination points. Or in contact with the enemy, where you'll go Machine Might on them. The best thing is that you can save it for when your taser bois make contact with the enemy. Benediction of the Omnissiah: One of the best ones, even if it is a bit reduntant. It allows you to re-roll 1s in the shooting phase. While Domini already give this to you and Cawl even better , it still helps your far away units, like Ballistarii, deepstrikers or people in the new transports, so it is useful.

Kataphrons are so big that they may not fit all units under the Dominus' aura alongside Kastelans and Dunestriders, so there's that too.

Warlord Traits[ edit ] Monitor Malevolus: Once per battle, you can re-roll a single hit roll, wound roll, or damage roll made for your warlord. In addition, if your army is battle-forged, roll a d6 each time you or your opponent uses a stratagem.

On a 6, you gain a command point, though it's been capped at a single CP regained per battle round. The free reroll is still worth a CP on its own, though. Magos Biologis: You can re-roll failed wound rolls when attacking enemy infantry, beast, or monster units with your warlord.

Good for a Dominus with relics that meets the enemy instead of being support. For dedicated melee, the Primer Hermeticon might serve you better.

Codex Adeptus Mechanicus | Tanks | Military Equipment

Mechadominator: Your opponent must subtract 1 from hit rolls they make for any of their vehicles that target your warlord.

A You have Onagers with Neutron Lasers, why are enemy vehicles still alive? B Vehicles aren't Snipers, nor should your Magos be duking it out against a Dreadnought. Necromechanic: Each time your warlord uses an ability to repair a friendly model, that model regains 1 additional wound. Doubles your Knight-repair rate, which normally heal only 1 wound instead of the usual D3. Can be combined with the 'Autocaduceus of Arkhan Land' relic if you cannot afford to lose that Onager.

Chorister Technis: Whilst on the battlefield, you can re-roll one die whenever you randomly select which canticle you use. Notably, if the warlord is from Mars, he can only re-roll the first result. And if he isn't, the FAQ states he's only rolling a single dice anyway, the Martian double-dogma being rolled for separately from non-Martian detachments.

Prime Hermeticon: Infantry units within 6" can re-roll failed hit rolls in the fight phase. This is the only way you can get anything useful out of Breachers in close combat.

If you're using only Skitarii for melee, the Omniscient Mask could help you better. They are sourced and re-imagined from alphabets, lexicons and tongues throughout history into an omnibet that only the Tech-Priests truly understand.

This meta-language is the root of the sigils and icons that adorn the warriors and war machines of the Adeptus Mechanicus. More than that, it is the foundation of the battle cant they chant to empower their minions in times of war. Whenever a Black Crusade surges forth from the Eye of Terror, Agripinaa meets it with all the tremendous firepower at its disposal.

Upon the mindbending cog plateaus of Temporia, Cohorts Cybernetica and conclaves of Electro-Priests trade blasts of lightning with the mechadaemons of Warpsmith Valadrak. Here the might of the Adeptus Mechanicus is tested against a bleak reflection of its own manias and obsessions. Perhaps it is not upon Cadia that the fate of Segmentum Obscurus will be decided, but in the Eye of Terror itself Dropships capable of transporting Titans berth next to sleek explorator ships designed to travel vast distances without resupply.

The Explorators of the Fleet Mechanicus form something of a breed apart in the Cult Mechanicus, though in theory any Tech-Priest is free to join their ranks.

WH40K - Codex Cult Mechanicus

They undertake the Quest for Knowledge across the stars, seeking out undiscovered data, uncatalogued phenomena, the lost worlds of the Empyrean, forgotten archeotech hoards and unknown life forms.

Research stations, pioneer ships and outposts settled far from the forge worlds are all likely to be manned by Explorators. Depending on who you ask, they are intrepid and resourceful adventurers that delve in the unexplored reaches of the galaxy, or else madmen intent on dabbling with that which is best left alone.

Though such Tech-Priests have found many of the greatest prizes in the Quest for Knowledge, countless Explorators have met with grisly deaths upon the hostile frontiers of the Imperium. In the halls of the forge worlds it is even whispered that, on several occasions, their ill-conceived prying has unleashed cataclysmic horrors on Mankind.

Such is their curiosity, they wage war against the alien races of the galaxy not to conquer, but to study. Their dangerous yearning for the war-tech of other races is often overlooked, for Stygies VIII provides a great deal of vital war materiel for the surrounding systems, and in these tempestuous times the Imperium cannot afford to lose it — even the High Lords of Terra have deemed its continued existence vital.

Within its yawning reliquary-halls, battles between Deathwatch Kill Teams and radical Tech-Priests are still a disturbingly frequent occurrence. There are those amongst the Stygian priesthood who have taken their obsession with xenos war-tech to another level entirely, breaching the ancient webway portals of nearby Vulcanis III and taking entire war processions into the labyrinth dimension of the Eldar.

They seek nothing less than to find the Black Library, plunder its boundless riches of knowledge and return triumphant to Stygies VIII — even if they have to cut their way through Eldar Harlequins, Chaos Space Marines and worse to achieve their goal. Clad in a body of gold, and wreathed in the firmament of the storm, the Lord of All Machines will stand in the midst of his people, and shall reign over all the dominion of Man.

So great shall be the glory of his presence, that the sun shall hide his face in shame. However, since the Cult Mechanicus breached the strange portal atop Mount Laochan — and in doing so triggered a devastating invasion from migrating Donorian Fiends — the forge world has been subject to emergency relocation. It now resides in a geometrically perfect network of space stations that crests the planet like a glittering diadem.

Though the Cult Mechanicus does not make it widely known, the Graian Crown is capable of independent flight. The last time Graia attempted this, it was assaulted by an invasion fleet of Necron aircraft that soared up from the Laochan Gate and teleported unliving warriors directly onto the surface of the Graian Crown.

Only by sending massed Cohorts Cybernetica on magnetically-controlled space walks did the Graian Tech-Priests hold back the foe long enough to effect warp translation. Too obsessed with what can be created, they do not stop to consider whether it should be created in the first place. Taille du document: Fichiers publics: Every one of their priesthood wields technologies beyond mortal imagining, and each of their warriors has been cybernetically refashioned into a pitiless engine of extermination.

One and all, the Disciples of the Machine God are irrevocably bound to an ancient religion that skirts the edge of madness.

Priesthood of Mars: The history and creed of the Tech-Priests, their esoteric cyborg armies, and the victories they win in the name of the Machine God. Crusaders of the Machine God: Forces of the Cult Mechanicus: A comprehensive army list that allows you to turn your collection of Cult Mechanicus miniatures into an unstoppable force of destruction on the Warhammer 40, battlefield. A description of, and rules for, the blessed warriors of the Cult Mechanicus and the devastating wargear they bring to battle.

This is no regimented military force, nor a benevolent gathering of holy men, but a procession of cybernetic horrors and soulless automatons. Each of their number has willingly traded away his humanity, fashioned as a living weapon in the hands of his inhuman masters. The Cult Mechanicus bring not forgiveness, nor mercy, nor a chance for conversion to their creed.

Instead they bring death; a thousand different kinds, each measured and recorded for later assimilation.

Codex Cult Mechanicus

Perhaps these are the kind of priests the Imperium needs most, for Humanity teeters on the brink of disaster. Together, the Tech-Priests command enough firepower to drive back the night forever.

They extend the iron grip of the Omnissiah wherever they go, illuminating the dark corners of the galaxy with his white-hot enlightenment. It is a light they wield not as a giver of life, but as a weapon — a killing blaze that burns uncertainty from the universe and replaces it with a cold and terrible logic. Their enemies are those who keep the treasures of the galaxy from the forge worlds where they belong, those who truck with unhallowed machines, and those who keep the Cult Mechanicus from their holy cause for even a moment.

These infidels are slain without mercy. And so the procession marches from world to world, the haunted skies above strobing white with colossal energy discharge. Lightning leaps from the outstretched hands of the faithful, burning the unbeliever to ash wherever he may hide.

Arcane cannons flatten and twist the foe, as if their unworthy bodies are being wrought unto ruin by the Omnissiah himself. Blasts of barely-harnessed energy shoot like miniature suns from track-driven war-servitors, and volleys of blinding white phosphor crackle and spit as they burn through armour and into the flesh beneath.

Those who launch a last, desperate assault in the face of this inhuman firepower are met by looming battle automata, each brutish metal giant given a semblance of life with simple commands to conquer, to burn and to crush. Be they gunslave, lordly cyborg or soulless death machine, the Disciples of the Machine God march on without rest. United in unshakeable faith, armed and armoured with the most advanced technology in the Imperium, they are a nigh unstoppable force.

Every shot fired, every syllable incanted is tailored to a singular purpose — to further the dominion of the Machine God, even should it mean the extermination of everything that stands in the way. Every weapon used in the armies of Mankind can trace its origin to a forge world of the Adeptus Mechanicus. Only with the assent of the Omnissiah do the tank squadrons of the Astra Militarum rumble to the front line by the billion, the armadas of the Imperial Navy transport crusading armies to the furthest stars, and the strike forces of the Adeptus Astartes bring doom from thunderous skies.

Even the Emperor himself clings to life through the toil of the Adeptus Mechanicus, for the Tech-Priests alone can claim to comprehend the secrets of the Golden Throne. Aware of their vital place within the Imperium, the priests of the Cult Mechanicus give themselves leave to wield the most devastating of weapons, to delve into the most esoteric of mysteries, and to commit the most atrocious of acts in the name of the Machine God. During the aeons when Mars was estranged from Terra by unnatural tempests, the technocrats of the Red Planet took their fascination with matters mechanical to the level of worship, then religion.

Despite the ravages of ten war-torn millennia, their abiding belief in the almighty Machine God, the Motive Force and the Omnissiah still thrives.

It is this faith that empowers their armies, infusing them with a religious energy that crackles from warrior and war machine alike. The Cult Mechanicus is so secretive that few understand their ways. Their rites and traditions are powerful indeed. The Tech-Priests that orchestrate military ventures command hosts of battle servitors, congregations of Electro-Priests, and endless machineries of destruction, including the fabled Legio Cybernetica. It is within their power to unleash the most arcane military bodies in the Imperium, potent ancestral allies and vassal organisations no less fearsome.

Each forge world commands its own Skitarii Legion, a force of holy warriors powerful enough to conquer a planet, whilst the magnificent firepower of the Centurio Ordinatus and Ordo Reductor can lay waste to any war engine or fortification yet encountered.

Regardless of rank, office or station, it is the knowledge of death they covet most of all. Spider-like, they pick their way through a web of cause and effect meticulously crafted before each engagement, trapping the foe in grid-like kill zones and overlapping lines of fire.

To come to the notice of a Tech-Priest Dominus in a time of war is to render oneself an insect under the scalpel of a pitiless genius. And yet these individuals are but the spear tip of their order, for the forge worlds play host to an organisation so labyrinthine its logic is lost even to itself.

Genetors probe the mysteries of the biological, creating ever stranger cyborgs and slaughtering xenos by the thousand in order to excise yet more secrets. Artisans create and restore truly wondrous weapons of war, from ornate gamma pistols to the mind-boggling immensity of the Ark Mechanicus.

Magi of all stripes pursue esoteric agendas as likely to end in triumph as they are disaster. Within the Adeptus Mechanicus the ranks become even more esoteric.

Warhammer 40k - Codex - Adeptus Mechanicus.pdf

Each Fabricator Locum can call upon Magi Technicus, Metallurgicus, Alchemys, Cogitatrices, Pedanticum, Tech-assassins, hive monitors and Holy Requisitioners, who in turn can command a body of fabricators minoris, Fulgurites, Corpuscarii, overseers, underseers, stasis clerks, and techno-dervishes.

To even begin to comprehend the towering edifice of the Cult Mechanicus takes far more processing power than the human brain can provide. The ability to truly innovate has long been lost, replaced with a reverence for the times when Humanity was the architect of its own destiny. No longer the master of its creations, the Cult Mechanicus is enslaved to the past.

It maintains the glories of yesteryear with rite, dogma and edict instead of discernment and comprehension. Even the theoretically simple process of activating a weapon is preceded by the application of ritual oils, the burning of sacred resins and the chanting of long and complex hymns. The skulls of the truly blessed are posthumously detached, fitted with antigrav generators, and cybernetically repurposed to fit new roles under the command of senior Tech-Priests.

They pulse with light when the owner chants his devotions, the strobing patterns inspiring strength in nearby war machines. Some are simple staves of ancient wood and filigree, others contain electrocircuits that can awaken somnambulant robots with a single sharp tap. In this way, all who behold them are reminded that the Machine God has the power to create as well as destroy.

When roused to wrath their powerful claws flex, their rasping voxes emit praise-blurts to the glory of the Omnissiah, and their guns spit hot death into the enemy. Truly these machines are blessed, for unlike those warriors who bear the curse of flesh, the robots of the Cult Mechanicus harbour neither doubt nor weakness. Should a robot be controlled by a Protector-pattern doctrina wafer, it will concentrate its efforts towards ranged combat, mowing down rank upon rank of the enemy with an accuracy a mere human could never hope to match.

If the accompanying Tech-Priest wishes to change the behaviour of his charges — for instance to the assault-oriented Conqueror protocol — he must manually remove the first doctrina wafer and insert a new one in its place. Many patterns of doctrina are in shorter supply than the robots themselves.

Though there are dozens of robot clades and anatomies, each is entirely mechanical, and hence easier to maintain than the fusion of bio-matter and electronics that forms each doctrina wafer. Furthermore, whenever a maniple of robots finds itself in battle mode without a Datasmith, it will continue to prosecute its last doctrina protocol until it runs out of power — something that usually takes weeks of unbridled slaughter to achieve.

Such risks and limitations are willingly accepted by the Cult Mechanicus, for the act of hardwiring independent thought into a battle automaton is strictly forbidden.

Who knows how many maniples the Legio Cybernetica could field if the ancient prohibition on artificial life was lifted? Though the robots of the Legio Cybernetica once numbered enough to shatter entire alien empires, a great many have been lost to the ravages of time.

The secrets of their construction are all but forgotten. Because of this it takes a Tech-Priest of surpassing rank to sanction their use, and absurd lengths are taken to retrieve those that fall in action.

Yet these stoic machines remain a common sight in the armies of the Cult Mechanicus. For a religious brotherhood that believes flesh to be weak and metal incorruptible, to wield such mighty war constructs is to command the angels of the Omnissiah himself.

Such a gathering is a daunting sight, for it boasts a riot of cybernetic anatomies, and the monotonous cant that emanates from it plays upon the nerves like talons drawn down glass. To witness an army of Tech-Priests marching to war is to share the vision of an insane prophet.

And yet beneath the curling incense and the grotesquerie of nightmarish anatomies, there is a structure that spans from one forge world to the next. The Tech-Priest Dominus that commands each Cult Mechanicus congregation will typically call upon a body of battle servitors to protect him.

Though these living artillery pieces are potent indeed, they are easily replaced and can be mustered in the thousands if necessary. All forge worlds create these half-machine war constructs on a daily basis, their biohangars stacked with rank upon rank of dormant Kataphron servitors awaiting the binharic command to awaken.

Their survival is of little import, and the Tech-Priests will expend them with no more thought than a Space Marine would expend a clip of bolter shells. When the use of these machines is sanctioned, they will usually be deployed en masse, organised into cohorts each consisting of four full strength maniples. These lightningshrouded holy men trail after sacred machines in the manner of pilgrims and mendicants following the reliquaries of an Ecclesiarchal saint.

In times of war these priests will raise a great chorus of praise to the Omnissiah, their weapons buzzing with murderous energy. Every servitor, robot and priest has within him a subcutaneous electoo circuit that thrills with the glory of the Machine God, bolstering their strength when battle rages all around.

The Tech-Priests put the resultant boost in efficacy down to the inspiring effects of faith, forgetting that each syllable contains enough binharic cant to rouse even the basest servitor to a murderous wrath.

Truly it is said that praise to the Machine God lends the faithful might enough to prevail; those that witness the electric rapture of a Cult Mechanicus procession in full flow are lucky to survive. The forces available to a Tech-Priest Dominus are a reflection of his status in the labyrinthine hierarchy of the Cult Mechanicus.

The example below is just one of a thousand iterations. So vaunted is Mars that across the stars a hundred worlds have been terraformed and settled in exactly the same manner. Such planets are not pleasing to the eye, for the Adeptus Mechanicus has always prized efficiency and function over ephemeral concepts such as aesthetics or morality. Like all cast in its image, its surface is covered with massive forge complexes, sprawling refineries, towering monuments to the glory of the machine and weapons shops that scrape the skies.

The Disciples of the Machine God and their allies are the only inhabitants of the Red Planet, for they will not tolerate any other organisation settling there for long.

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