Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's. O'Reilly books may be downloadd for educational, business, or sales Media, Inc. Learning Cocoa with Objective-C, the image of an Irish setter, This controls whether your application uses the old-style manual memory-. This free book is based on the Jaguar release of Mac OS X , this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks.
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O'Reilly Media, Inc. Programming iOS 5, the image of a kingbird, and have altered the pagination of the printed and PDF editions of the book. edition, it will help if I first recap the recent history of iOS and Xcode versions. Published by O'Reilly Media, March Beyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test. and O'Reilly. . Objective - C as the programming language for the iPhone SDK did not help. In fact, that .. PDF. Quartz. Core Animation. OpenGL ES. The Cocoa Touch layer provides an abstraction layer to expose the various libraries for.
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English ISBN Reviews, Ratings, and Recommendations: site Related Book Categories: Objective-C 2. All Categories. Recent Books. The other program is well commented and nicely structured, but it doesn't work.
Which program is more useful? In the long run, the broken one. It can be fixed. Although the clever program works now, sooner or later all programs have to be modified.
The worst thing that you will ever have to do is to modify a cleverly written program.
This handbook is written for people with no previous programming experience or programmers who already know C and want to improve their style and reliability. Specific instructions are given for producing and running programs using the UNIX operating system with a generic cc compiler or the Free Software Foundation'sgcc compiler. The book also gives examples of using the programming utility make for automated program production.
How This Book is Organized You must crawl before you walk.
In Part I we teach you how to crawl. These chapters enable you to write very simple programs. We start with the mechanics of programming and programming style. Next, you learn how to use variables and very simple decision and control statements. In Chapter 7, we take you on a complete tour of the software life cycle to show you how real programs are created.
Part II describes all of the other simple statements and operators that are used in programming. You'll also learn how to organize these statements into simple functions. In Part III we take our basic declarations and statements and learn how they can be used in the construction of advanced types such as structures, unions, and classes.
We'll also introduce the concept of pointers. Finally, a number of miscellaneous features are described Part IV. Chapter by Chapter Chapter 1 gives a brief description of the C language and its use. This chapter includes some background on the history of the language. Chapter 2 explains the basic programming process and gives you enough information to write a very simple program.
Chapter 3 discusses programming style.
Commenting a program is covered, as well as writing clear and simple code. Chapter 5 covers arrays and more co mplex variables. Chapter 6 explains simple decision statements including if, else, and for.
Chapter 7 takes you through all the necessary steps to create a simple program from specification through release. Structured programming, fast prototyping, and debugging are also discussed. Chapter 8 describes additional control statements.
Included arewhile, break, and continue. The switch statement is discussed in detail. Chapter 9 introduces local variables, functions, and parameters. Chapter 10 describes the C preprocessor, which gives the programmer tremendous flexibility in writing code. The chapter also provides the programmer with a tremendous number of ways to mess up.
Simple rules that help keep the preprocessor from becoming a problem are described. Chapter 11 discusses the logical C operators that work on bits.
Chapter 12 explains structures and other advanced types. The sizeof operator and the enum type are included. Chapter 13 introduces C pointer variables and shows some of their uses.
ASCII and binary files are discussed, and you are shown how to construct a simple file. Chapter 15 describes how to de bug a program, as well as how to use an interactive debugger. You are shown not only how to debug a program, but also how to write a program so that it is easy to debug.
This chapter also describes many optimization techniques for making your program run faster and more efficiently. Chapter 16 uses a simple decimal floating-point format to introduce you to the problems inherent in floating point, such as roundoff error, precision lo ss, overflow, and underflow.
Chapter 17 describes advanced uses of pointers for constructing dynamic structures such as linked lists and trees.
The make utility is explained in more detail.