Monsters of faerun pdf


contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people. Monsters of Faerun - Free download as PDF File .pdf), Text File .txt) or read online for free. You can use them in any D&D game, but if you're playing in the Forgotten Realms, you will find extra details that make these monsters a special part of that.

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Monsters Of Faerun Pdf

Monsters of - Views. 6 years ago. Melee, · Creatures , · Combat, · Bonus, · Dragon, · Attacks, · Abilities, · Realms, · Dragons, · Solitary. Monster Compendium: Monsters of Faerûn (3e) - Mighty heroes deserve wicked foes Demons and half-demons, dragons Watermarked PDF. Magic of, , MB. Monsters of, , MB. Mysteries of the, .

Unless noted otherwise, outsiders have darkvision with a range of 60 feet. A slain outsider cannot be raised or resurrected, although a wish or miracle spell can restore it to life. Example: myrlochar. Plant: This type comprises vegetable creatures. Plants are immune to poison, sleep, paralysis, stunning, and polymorphing. They are not subject to critical hits or mind-influencing effects charms, compulsions, phantasms, patterns, and morale effects unless the effect description specifically states that it affects plants. Unless otherwise noted, plants have low-light vision. Example: dark tree. Shapechanger: This type of creature has a stable body but can assume other forms. Unless noted otherwise, shapechangers have darkvision with a range of 60 feet. Example: ghaunadan. Undead: Undead are once-living creatures animated by spiritual or supernatural forces.

A parenthetical note following the creature type indicates a type modifier fire, for example , indicating that the creature is associated with an element, a form of energy, a state of being, or the like. A type modifier creates a subtype within a larger type, such as humanoid goblinoid ; links creatures that share characteristics, such as outsider evil ; or connects members of different types.

For example, ibrandlins and giant striders belong to the dragon and magical beast types, respectively, but they are also of the fire subtype. Cold: A cold creature is immune to cold damage.

It takes double damage from fire unless a saving throw for half damage is allowed, in which case it takes half damage on a success and double damage on a failure. Fire: A fire creature is immune to fire damage. It takes double damage from cold unless a saving throw for half damage is allowed, in which case it takes half damage on a success and double damage on a failure. Incorporeal: An incorporeal creature has no physical body.

It is immune to all nonmagical attack forms. An incorporeal creature can pass through solid objects at will, but not force effects.

Monsters of Faerun

Its attack passes through ignores natural armor, armor, and shields, although deflection bonuses and force effects such as mage armor work normally against it. It has no Strength score, so its Dexterity modifier applies to both its melee and its ranged attacks. Hit Dice This line gives the number and type of Hit Dice the creature has and any bonus hit points.

If the creature has other modes of movement, these are given after the main entry. Unless noted otherwise, modes of movement are natural not magical. Burrow: The creature can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Creatures cannot use the run action while burrowing.

The creature climbs at the given speed while climbing. Creatures cannot use the run action while climbing. All fly speeds include a parenthetical note indicating maneuverability, as follows. Perfect: The creature can perform almost any aerial maneuver it wishes. It moves through the air as well as a human does over smooth ground.

Web Enhancement: Player's Guide to Faerûn

Good: The creature is very agile in the air like a housefly or hummingbird , but cannot change direction as readily as those with perfect maneuverability. Average: The creature can fly as adroitly as a small bird.

Poor: The creature flies as well as a very large bird. Clumsy: The creature can barely fly at all. Creatures that fly can make dive attacks.

You can potentially run months of FR adventures in a draconic-focused campaign using these entries alone. Accompanying them are a variety of new draconic spells, along with a few new spells for heroes to use against their scaled foes. Tyranny of Tiamat. Even more interesting, perhaps, are the schemes, cabals, and cults that spring up around dragons.

As you'd expect, the Cult of the Dragon gets an entire chapter to itself. Tiamat's cultists and worshippers get attention, as do the various Orders of Dragonkind, such as the Blood of Morueme and the Church of Tchazzar.

Different cells of the organizations are grouped by the city they appear in, and there are both adventures and plot seeds set in Unther that are easy to drop into any campaign.

Fear Moths and Shadow Slime. This section is empty.

Monsters of Faerun

You can help by adding to it. January March James Wyatt". Renton, Washington: Wizards of the Coast Dragonlance Forgotten Realms Greyhawk Ravenloft. Beholder Drow dark elf Githyanki Illithid mind flayer Lich. Dragonlance deities Forgotten Realms deities Greyhawk deities. Video games. Treasure of Tarmin. Baldur's Gate: Dark Alliance Baldur's Gate: