Welcome to the Legend of Zelda Majora's Mask Walkthrough. This guide also serves as a Majora's Mask 3D Walkthrough for the Nintendo 3DS remake of the. Welcome to IGN's strategy guide to The Legend of Zelda: Majora's Mask. In this guide, Check out IGN Insider today for additional PDF Guides! Page You may have met with a terrible fate, but it's not too late to make things right. Join us as we go step by step through the major events of Link's.
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The Legend of Zelda - Majora's Mask - Official Nintendo Player's Guide - Free Download as PDF or read online from Scribd. Flag for . medical-site.info whom the Skull Kid robbed of Majora's Mask. The mysteriou?businessman strikes up a deal with the boy trapped in the Deku Scrub body: If Link can find his . Your Nintendo 3DS system and this software are not designed for use with any unauthorized device or unlicensed accessory. Such use may be illegal, voids any .
The children are never named nor otherwise referenced in the game, though they resemble the Traveling Mask Salesman. Link follows them down a dark cave and confronts the Skull Kid, who taunts him and casts a curse transforming him into a Deku Scrub. Tatl prevents Link from pursuing the Skull Kid as the latter escapes with Tael through a door, but is then separated from them when the door closes behind them.
Realizing she needs Link's help to find them, Tatl insists that they work together.
Link follows the Skull Kid through the cave into the inside of the Clock Tower in the land of Termina. There, he meets the Happy Mask Salesman, who seemed to have been following him.
The salesman offers to help Link heal his curse in exchange for retrieving Majora 's Mask from the Skull Kid, and tells him he must also obtain his "special item" the Ocarina of Time from him as well.
From a gate inside Clock Tower, Link and Tatl enter Clock Town while its population prepares for the town's annual Carnival of Time, which will take place in three days. Together they learn that the Skull Kid is waiting at the top of the tower, which is only accessible during the eve of the carnival.
As the two interact with the residents of Clock Town, they learn of the havoc that Skull Kid had wrought prior to their arrival.
During the three days, Link helps to revive a Great Fairy who had been "shattered" by the Skull Kid, joins a local gang of boys called the Bombers, and exchanges a precious gem called a Moon's Tear with a local Deku for access to the Deku Flower in the center of Clock Town. At midnight on the third day, the Clock Tower opens, which Link and Tatl ascend.
Skull Kid ignores the request and proceeds to use the mask's power to expedite the moon's collision with Termina while Tael hurriedly speaks a riddle to them: "Swamp.
After playing the Song of Time on the ocarina, Link and Tatl are brought backwards through time three days earlier—with the ocarina still in his possession and with both him and Tatl having complete memory of all that happened. Meeting with the Happy Mask Salesman again, he sees that Link has retrieved his ocarina, and teaches him the "Song of Healing", which returns Link to his human form and seals his Deku curse into a mask which can turn him back into a Deku Scrub if needed.
After he finds out Link did not bring back the mask, he panics and explains that the mask conceals an evil, apocalyptic power that was once used by an ancient tribe in hexing rituals. The troubles caused by the mask were so great, that the ancient ones "sealed the mask in shadow forever" to prevent it from being misused.
Link must then travel between the four cardinal regions of Termina: Woodfall, Snowhead, the Great Bay, and Ikana Canyon, for each region conceals one of the Four Giants who can halt the moon's crashing once reunited.
At the same time, the Skull Kid has struck each region with a terrible curse which plagues its inhabitants and seals away its giant. To lift the curse and free the giants, Link must enter a dungeon in each region and defeat its boss , after doing so, obtaining the power to summon the giant he has set free.
To accomplish this, he uses the Song of Healing to create a mask that can turn him into a Goron from the spirit of a deceased Goron hero, and a mask that can turn him into a Zora from the spirit of a brave deceased Zora. With all four curses lifted, Link climbs on top of the Clock Tower at midnight on the third day to confront the Skull Kid again. He summons the Four Giants, who halt the moon's descent.
Now seeing the Skull Kid as a useless puppet, Majora's Mask drops his grip on him and flies up to possess the moon instead. With Tatl at his side, Link follows Majora's Mask inside the moon and defeats him once and for all, returning the moon to its proper place in the sky. Shielding is an important part of Zelda; it blocks attacks from enemies. All four transformations have a shield. Zora Link can use a barrier by pressing B at the same time as pressing R.
Zora Link can also swim faster in the water by pressing R, but it depletes your magic really fast. X and Y and I and II: Item macros. Some items work differently than others. The first three days are probably the most linear part of the game; everything is spoon fed to you.
Some of the controls I said above are mentioned, but they don't go into detail. So, what happens is that a twisted Skull Kid runs off with your ocarina and steals your trusty stead, Epona who you will receive later in the game. He then turns you into a Deku Scrub "forever". In return, you have to give him Majora's Mask. And that's basically your quest: The catch? You have three days until the Happy Mask Salesman leaves Termina, and you will later find out that you have three days until the moon crashes.
Then you will be sent to Clock Town, a seemingly peaceful town. But wait! As you know, the song of time is [Y][L][R]. Now play that backwards; so [R][L][Y]. You just played the secret Inverse Song of Time. This slows down time significantly so you have much more time to do things such as complete temples. This is the Song of Double Time. This allows you to warp to any time in the future.
This is not helpful in the beginning of the game, but it is very useful to trigger time-based events. Also, I cannot stress this enough. Do NOT worry about the time limit. Do what you have to do, play the Inverted Song of Time if you need it. Swamp, Mountain, Ocean, and Canyon. These are the four location of the temples, chronologically.
You want to go to the Swamp, which is all the way in the South. One of the most useful songs in the game. You can use it to warp to any Owl Statues that you activated in your journey.
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Walkthrough 1. Parapa Palace 2. Midoro Palace 3. Island Palace 4. Maze Island Palace. Video Walkthrough 5.
Ocean Palace 6. Hidden Palace 7. Great Palace. A Link to the Past. Zelda's Rescue 2. Eastern Palace 3. Desert Palace 4. Tower of Hera 5. Hyrule Castle Tower 6. Dark Palace 7. Swamp Palace. Skull Woods 9. Gargoyle's Domain Ice Palace Misery Mire Turtle Rock Ganon's Tower. Link's Awakening. Tail Cave 2. Bottle Grotto 3. Key Cavern 4. Angler's Tunnel 5.
Catfish's Maw. Video Walkthrough 6.
Face Shrine 7. Eagle's Tower 8. Turtle Rock 9. The Awakening. Ocarina of Time. Inside The Deku Tree 2. Princess of Destiny 3. The Mighty Collection 4. Dodongo's Cavern 5. Inside Jabu-Jabu's Belly 6. Timely Appearance 7.
Video Walkthrough 8. Fire Temple 9. Ice Cavern Water Temple Within The Well Shadow Temple Spirit Temple Ganon's Castle. Majora's Mask.
First Three Days 2. Southern Swamp 3. Woodfall Temple 4.
Collection 5. Snowhead 6. Snowhead Temple 7. Spring, Ranch, Graveyard. Great Bay Temple Ikana Canyon Stone Tower Temple The Moon. Oracle of Seasons. Gnarled Root Dungeon 2.
Snake's Remains 3. Poison Moth's Lair 4. Dancing Dragon Dungeon 5. Unicorn's Cave. Ancient Ruins 7. Explorer's Crypt 8. Onox's Castle