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That could only mean one thing — John was back in town. Otherworldly Aspect 2 point Bane There is something strange. She went into the kitchen and looked out the window.

Her surprise lasted only a moment. If a week passes without being in the Otherworld. This aspect may attract or repel. May not move closer regardless. Will 9. Iain laughed as his friends followed him down the trod.

On days like this. In a stressful or emotional situation. A prayer or Bible reading will drive you away. Merely sitting in a house can be a trial. Perhaps your hair is snow white and you otherwise appear as a teenager.

Yearning point Bane This world is not your world. This difficulty increases each week. She busied herself in the kitchen so that when her friend really arrived he would have hot tea to drink. If you take this Bane at three points — lucky you! In addition to all the nastiness at level 2.

If locked up for a few months. The church became a potent force against faerie powers. Lose 1 die from all dice pools while on consecrated ground. A Willpower 7 roll is required to remain on consecrated ground.

Steel Sensitivity 5 point Bane Any ferric material. Should you find a gate to the Otherworld. Such effects are apparent in fae mien. A Spring faerie may have birdsong around him. Effects at each level include all previous levels. A Willpower 8 roll is required to remain on consecrated ground. If you are prevented from reaching the Otherworld. The Celtic Cycle how to react to the fae. Dominion point Bane The Christian church was largely responsible for turning the people against the fae folk.

Christian symbols repel you as if they were endowed with True Faith. As the Tellurian coalesced and the First grew older. This discussion of fae magic has three parts.

Start with the leftmost circle and move to your right. It is little surprise that in this static age with the Gauntlet so strong. They are magic.

In the heart of Faerie resides a magic grove. Gaining Permanent Wyrd Fae gain a point of permanent Wyrd for accomplishing great Feat s that bolster the ideals and holdings of the Celtic fae in the Dying Lands. Simply put. See character creation.

The Wyrd allows fae to assume their true form. Changelings who enter into Oaths C: Start marking on the rightmost circle. As you can see. These rewards are given out after the climax of a great adventure. On the character sheet. From the corded spider web that lay in its branches they wove sails. Fae can also spend a point of Wyrd to automatically change into their Fae Mien.

These are the Feats of Magic. Enchanted beings and objects lose one Wyrd per day. The nuts and fruit of it fed the first creatures in Faerie and its branches were their playground in the early mists of creation.

On High Holidays. These Wyrd costs are detailed later in this chapter. While their magic is not as bountiful as in the Mythic Age. Permanent Wyrd is noted by filling in a circle on the character sheet.

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With them the fae can exert their considerable power upon the world. This power is called the Wyrding Mysts. A requirement of an Oath may even be looked upon as insulting: Difficulty 6. Oaths are taken less frequently in CtCC than in the older game. This is dependant upon the Gauntlet rating of the area 8. If this brings the fae to zero. Wyrd energies pool in the Shadowlands where the wall is weak and spring forth in this land in faerie glades or wherever the old ways are practiced.

The blue globe of Gaia entranced them. A fae with a Permanent Wyrd of 1 does not lose a permanent point on their antithesis. From these scions grew the oak. One or the other. At night. Participating or sponsoring such. First we discuss the nature of the Wyrd and Antipathy. Fae who lose all their Temporary Wyrd must a make a Willpower roll.

Most fae regain a point of temporary Wyrd per day. Changelings struck with cold iron also lose a number of temporary Wyrd equal to the number of health levels suffered. But the fae of old and even the changelings of today are much more than mere practitioners of the occult. These magical arts are individually more powerful than the gifts of the Wyrd.

The Otherworld. Antipathy Antipathy eats Wyrd and the potential for Wyrd. Wyrd a day. A dot of Wyrd cannot mark over Antipathy. Watching a festival or artistic performance which is Celtic in nature can gain the fae points of Wyrd. The True Fae bore these branches to Gaia and planted them there.

The Tempers: Wyrd and Antipathy Wyrd Wyrd is the lifeblood of the fae and as such is a product of interaction of the Dying Lands and Faerie. The third aspect of their power comes from the fae ancestors of old. Other than in this section. And at the center of the grove is The Tree. These are not mere illusions. The Wyrd also gives the fae great power in battle. Losing Temporary Wyrd The most common way for a fae to lose Wyrd is for one to sacrifice wyrd energies temporary wyrd to boost Magical Feats or Glamours.

Enchantment allows them to weave fairy illusions. To enchant a mortal. Sidhe are attractive. As with CtD. The Celts. Trolls are stocky. Roll Willpower. The Mortal Seeming has these disadvantages: Though entirely human. Accepting new Geas may also rid a changeling of some Antipathy — this is left to the Storyteller. Satyrs grow horns and cloven hooves. It also allows them to perform small tricks on humanity. Kinain loose a point of Wyrd a month. When in this form. The tree roots in earth.

As with all changeling magic. Fae Mien The Fae Mien is the true form of a changeling. Even though the powers of the Mysts will conceal their presence over time. Mien and Seeming The fae folk can assume the guise of their faerie ancestors to summon the full might and majesty of the fae. This power allows them to assume the Mien of the faerie of old.

Each identity has its own advantages and disadvantages. Trolls rocket upward. This is the way that most Kinain gain Wyrd. Since the Shattering it has become their default form. In the most severe of cases. Boggans run on the pudgy side. A fae can stay in this shape for one day. This enchanted cocktail must be consumed by the mortal.

The descendants of the fairy trees still aid the fae in casting magic — connecting this world to the Otherworld and Faerie. Mark off a point on the character sheet. What is more. Acting against your Legacies. If the mortal suspects the enchantment. Most do not function all the time — see individual descriptions in CtD. This transformation is instantaneous. Its branches record the passage of the seasons — bright flowered in spring.

A changeling may choose to imbue more than one point. Enchanting By imbuing a mortal with Wyrd. If the person is unaware of the danger of enchantment. When the Wyrd runs out. The Fae Mien has these advantages: The changelings used their Seeming to spy on humans. Trees became their storehouses of knowledge and the chief material used for both tool and shelter. Powers of the Wyrd While the Feats of the fae are the most impressive form of magic. Once planted in the soil of Gaia.

The Mortal Seeming has these advantages: The Mien is real. Glamours affect one person and last for one round. It makes working the Feat much more difficult. Glamours All fae are capable of short-lived illusory magics called Glamours. Glamour can only be seen by Enchanted beings. Die Pool Maximum number of Targets 0 1 -1 3 -2 9 -3 12 -4 36 -5 -6 Think of glamour as a fairy coating on reality.

System-wise the character expends one point of Wyrd on the object. These Feats are organized into the Branches of fae magic. Enchantment is not mind control. Dice pool equal to Wyrd.

Magical Enhancements Enhancing a Feat can make it last longer. Magical Feats The Tuatha de Dannan and the other fae gods made pacts with the spirits of this world and the Otherworld to gift their children with great powers. Glamours may not cause direct damage to a person. Due to the dual nature of the fae. If the die pool is reduced to zero the Feat is impossible — no Willpower can be expended.

If there is any question. Agent Scully. They fae do best when between worlds. Any time a fae places a point of Wyrd in an object she can create a glamour upon it. Poor fae often use Enchatnemts to give themselves appropriate clothes for court. And three points to have it seem to chase someone. Kinain and other fae can see through them if they wish. Other supernaturals must make the same test. The Celtic Cycle Difficulty Numbers for Fae Magic The difficulty number for magical abilities is based on the Gauntlet rating of the area the fae is in.

Enhancements must have the approval of the ST. To make it seem to move. Everyone else in the store wonders why Frank confessed his affair to mannequin…too much caffeine? Difficulty equal to Wall Rating. Standing just inside the Otherworld. Enchantment counts as a permanent Sympathy. Enhancing a spell has drawbacks. If the number of successes equals or exceeds the points of Wyrd sacrificed.

In the Shadowlands a fae is free of the restraints of Dying Lands. Nor can it directly cause harm to anyone directly. To make the glamour seem to be self-motivated. She enchants his coffee then waits until he passes by the store window where she in charge of the displays. Glamours are automatically successful on Enchanted mortals. They can make a leaf look like a dollar bill. You can change the apperance of things. Not even the most haughty of sidhe would dare criticize this!

Armagh the Sluagh has been spurned for the last time by that cute accountant. Mysts All fae have some protection provided by the Faerie Mysts. So one point to enchant the stone lion have it look like a real lion. A permanent Sympathy can be used again and again.

It is limited perception control. In this trivial world. Each enhancement subtracts a number of dice from the die pool for that Feat. In the example above. The Storyteller may choose to disallow this free-form use of Wyrd magic in place of a more static version of her devising. It can frighten. Glamours are usually static. ST Note: Glamours are prone to abuse. As always the Storyteller has the final say on which Enhancements can be used together. Far into the spirit lands. She imbues a store dummy with a point of Wyrd and calls forth a Glamour upon it turning it into a likeness of herself.

But remember. Glamours cost one Wyrd this is the same point used to Enchant the item. A fae can use multiple enhancements on a Feat.

This is a very powerful Enhancement which cannot be used with Continuance. If the fae announces the condition upon the effect she can reduce the negative to her dice pool by half. Bran Domain allows the changeling to extend the range of their magic.

Day or night. In this way a changeling may create a Feat with a delayed effect. Making rain on a cloudy day is minor change.

Domain is based upon the lands owned by ancient changeling lords. Dice Pool Magnitude of Change 0 Minor change: Dice Pool Size 0 The Hand: Players can easily abuse Continuance. Pick one that is most appropriate and stick with that. Changelings cannot make their effects permanent — fae magick can always be got around. Storytellers are warned to watch for players attempting to use Continuance to duplicate other Enhancements.

Domain radiates outward from the caster. He decides that only his kiss will end the effect.

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He could use Circumstance to make the effect selective. Dice Pool Substance or Circumstance -4 Common things will end the effect: With it. If Ferdia announces this. He turns the man who has been cuckolding him into a pig. Domain makes several assumptions. Time cannot be used as a Condition. This is a Unique Condition. Knowing the True name of the fae who cast the spell.

The use of the Color Sympathy. A particular Sympathy. Each Branch lists any appropriate color sympathies. In system terms. Color Colors come into play if the caster is wearing clothes of the appropriate color. If the person is successfully spirited away before the stock is destroyed. Some common things which prevent evil magic are: A single type of Sympathy can only be used once per day. Some magical items.

Sympathies Sympathies are usually items or actions which reinforce the connection between worlds. When the effigy sank. Die Pools The basic die pool for any Magical Feat is equal to the Rank the changeling has achieved in that Branch not the rank of the particular Feat. It is then baked on a stone heated on a fire. Strands of colored thread can be used in wards for sympathies. This can be used as a Sympathy for any Magical Feat involving water.

Each branch has a suggested Attribute listed. This means once per day a sluagh can call upon that Kith Sympathy to add one die to a single Feat roll.

The Storyteller is the final arbiter if a Sympathy is appropriate. Usually they consist of a chant. The witches of Lewis placed small effigies of boats in the bowls and agitated the water as they chanted their spells.

Corp Creadha Essentially. To prepare it in the classical way. For example when the local master begins planting Oak seedlings around his house. Festivals 18 The caster must be either participating in or at least observing a festival in person. A particular Sympathy cannot be used more than once a day unless it is a permanent Sympathy. Enchantments are the glaring exception to this rule. This sluagh would not get that Sympathy for every Feat of the Branch of Arawn. These are wands and staves.

Bannock — the bannock is the traditional bread of Scotland. The fae may use any of these beliefs as sympathies. Fairy Stock — the fairy stock is an image of a fairy victim. The doll must be hand-carved from oak. In most cases. Kithain will notice and wonder of its import.

They may even lead to hooks for adventures when the players attempt to appropriate items that could be useful sympathetic items. Like voodoo dolls. BUT you knew that was coming. They help balance out the dice lost for using Enhancements to a Feat. It may not be covered up and must be the most distinguishing article of clothing the changeling is wearing. Colored Thread — witches use colored thread to imbue curses.

Sluagh get a kith Sympathy for the Branch of Arawn. When Fairy Stocks are used to cast glamours they animate for 1 week per point of Wyrd. Cuach — a wooden bowl filled with water used to sink boats or drown swimmers. The article of clothing must be clean and at least the size of a shirt. Corp Creadha are Scottish voodoo dolls. See the section on festivals for more information on these events.

Got it? Full Sorcerers those with the Sorcerer Legacy who have attained Rank 5 in at least two branches can create permanent sympathetic devices. Most of sympathies are considered in their relation to the caster. Each Sympathy the character takes advantage of adds one to his or her die pool for that Feat of magic. Burning brands carried sunwise around a home would ward it from evil influences. Kith Sympathy. Once used. There are a few permanent Sympathies — sympathies that add to die pools every time they are used.

These are reprinted from Isle of the Mighty. Daughters passed the bannock stones on for generations as wedding presents. This listing of Sympathies is not exhaustive and a Storyteller should reward ingenious uses of circumstance and props which enhance the themes of Changeling: If a being is enchanted. Folklore states that ringing a Clach-an-Tiompian summons the faeries. For Example. They can be used over and over again in a day. The difficulty is always at least 8. This ban comes into play usually once per year.

This is listed with the description of the Branch. The use of enhancements can reduce a die pool to zero. Enhancements do not increase the chance of a Feat succeeding. As difficult as this is. The character cannot use this power on the equinox. Compose a couplet or two about the Feat to be attempted and it will act as a Sympathy. Bans are grouped into rankings. There is no set system for repairing this damage. The character may not use these powers on women. Each enhancement subtracts one die from the die pool.

Living in such a condition often invites further disasters to visit the offending fae — including death and further dishonor. A rank one ban at rank one in a Branch. The character must remain awake. If a character knows two branches of magic she must have bans to match each rank in each Branch. Rank One Bans These bans affect the fae rarely or are minor limitations on their power.

Some Branches of magic are more potent during the Winter. The skill must be performed immediately before the Feat is cast. Rank Three Bans These bans are pretty common. Every Magical Feat directed at the poor mortal gains a Sympathy die! Enhancements Feats can also be enhanced by a fae. Rank Two Bans These bans are uncommon. The character must grant every second request.

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This power will not function on Friday. Accidentally breaking a ban is still serious and the offender must agree to a new ban and agree to keep the old one as well. Skills Ban Rankings The use of some skills can also help the caster such as: A fae must take on ban when she gains a rank in a Branch of magic.

Botching subtracts a further three dice from the Magical Feat roll. The fae in question must find someone of equal or higher ranking in the Branch of magic and agree to some penance. The character may not use the Feats of this Rank on her birthday. This character must come to the aid of all crones. Sometimes a great quest is in the offing if the dishonor was intentional. The season of the year the caster is experiencing can influence the use of a Feat.

Season Wyrd A changeling can sacrifice points of Wyrd as a sympathy. If a fae knowingly or unknowingly breaks a ban. The character may not enter a house unless he walk around it.

Exclusions are bans that limit whom these powers can target or when they can be used. Based upon their effect. Poetry Although the epics of Ireland are really prose and not verse. Dangerous indeed.

Rank Four Bans These ban come into play every game session. The character cannot use this power during the new moon. Rank Five Bans This ban is always active and comes into play almost constantly. Each success acts as a Sympathy adding a die to the pool. This can only. Sympathies peculiar to a particular Feat may be listed as well. Suggested Enhancements: Number more than one head.

Fae can use an object made of the appropriate tree as a Sympathy. Samhain Legacies: Aniversrio em portugus, com traduo e edio do Livro dos. Edio de 20 aniversrio de Vampiro a Mscara, traduzido por fs.

Se algum souber qual foi o grupo que traduziu este livro, nos avise para.. Vampiro: A Mscara um cenrio de RPG de horror pessoal, baseado no sistema Storyteller e centrado nos vampiros em um mundo..

Desta vez, trazemos para vocs a nossa verso da ficha de Vampiro: A Mscara Edio de Aniversrio em portugus, com traduo e.. Edio de Comemorao aos 20 anos de Vampiro A Mscara. O jogo. Tamanho: MB. For Bless example. Dismissal The amount of destruction depends on how Freedom of Movement much energy the mage has drawn to cast the Restoration spell.

Templars can wear any kind of armor. Level 2 Advancement is determined by Character Level. Vegetation Radius Preservers are the same as Magi in Microlite20 Forest.

They Level 0 gain spells at the same rate as clerics. Remove Paralysis Restoration. Defilers must defile to use These spell lists include some spells from the enhancements.

Templars do not turn undead. Gentle Repose and "manifester level" for psionic powers. Virtue A multiclass character's Character Level is the Level 1 sum of the levels in both her classes. When a character earns the right to Divine Favor go up a level.

Speak with Dead Defilers. If the character is single-classed. They cast divine spells from the Templar Spell List. Preservers are Prayer careful to use only what they need. Psychic Warriors as in Microlite20 Psionics. Psions as in Microlite20 Psionics.

Lesser A multiclass fighter's class-based combat bonus Spiritual Weapon is based on his fighter class level. Greater 2: Fog Cloud Resurrection 3: Water Breathing 4: Control Weather Level 8 5: Ice Storm Antimagic Field 6: Cone of Cold Cure Critical Wounds.

Level 5 5: Wall of Stone Atonement 6: Stoneskin Commune 7: Earthquake Cure Light Wounds. Mass 7: Acid Fog Discern Location 8: Horrid Wilting Holy Aura 9: Detect Poison Regenerate 1: Obscuring Mist Restoration. Resistance Bane 1: Obscuring Mist Command 2: Wind Wall Divine Favor 3: Gaseous Form Entropic Shield 4: Air Walk Inflict Light Wounds 5: Control Winds Magic Weapon 6: Chain Lightning 7: Control Weather Level 2 8: Whirlwind Darkness 9: Mending Silence 1: Magic Stone Sound Burst 2: Soften Earth and Stone 3: Stone Shape Level 3 4: Mass 4: Wall of Fire Find the Path 5:

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